Currently, I’ve noticed there have been some bugs with the trader that arrives at your town, not finding items that it needs to trade, leaving the player with a bunch of potentially useless crafted items. I’m not sure if this has been suggested before, but what about if Stockpiles had more purpose than just storing items.
What if you could make a small 5x5 (example size) stockpile that could be used to store trading/quest items. So then the trader would have an easier way of discovering where to collect the trade items from. The stockpile could be marked with 4 flags on each corner, to signify that it is indeed a trading “post”.
The flags themselves would cost 1 Cloth and 1 Wood to make, and after you have the 4 flags, clicking on a stockpile could give you the option (as a button) to “Convert to trading post”, in which the workers will then place the flags around the stockpile.
If this was going to be implemented, maybe you could have a trader appearance feature, where the trader will only notify the town when the trading post is created.
As for sorting items into the trading post stockpile, here are a few options I came up with:
Clicking on individual items and having a button (similar to “place item” button) saying “Mark for trade”, which causes the workers to move the item to the trading post.
Having a button on the trading post to “Collect trade items” when a trade offer is in effect. Which make the workers move all items relating to the trade into the trade post area.
This could give trading a bigger purpose, and maybe a more RPG feel?
Leave comments below to add to this suggestion