So any tips on compliance with Alpha 12?

I tried and failed too.

Right now, an item string “i8ln(something:something.something)” will appear in game as the literal something:something.something rather than my translation. As per what @yshan said here, I’ve put the en.json file in my_mod/locales/en.json and the game should just read that without me having to add anything to the manifest. It doesn’t work.