Small lags of my villagers but no camera

Hey there,

I’ve got a small lags. Its like for 3 seconds my villagers are not moving (I can move camera) and then they unstuck but after 10 seconds it happend again.

64-bit

Tried to low graphics or set the highest and nothing happens.

Anybody suggestion?

Edit: Stonehearth - hearthling lags - video of my hearthlings

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Does it just happen with 64 bit or 32 as well?

Mind pasting your system specs?

Do you run any network optimisation software such as ROG Game First? If so disable it.

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64 and 32 both lagging.

Dell VOSTRO
i7-3770
3.40GHz
16GB RAM
64-bit OS
AMD Radeon HD 7700

Nothig like ROG - dont even know what is it.

Might be worth uploading your stonehearth.log file so we can look for clues. It sounded a lot like the network buffering spam issue I had a while back but it might not be.

.json or the text document? Sorry for that but I am not abble to add attachments

2015-Mar-25 12:00:33.496143 | server | 1 | app | Stonehearth Version 0.1.0.256 (x64)
2015-Mar-25 12:00:33.496143 | server | 1 | core.config | user id is 45193878-b6ea-11e4-8a1b-90b11c61fb47
2015-Mar-25 12:00:33.496143 | server | 1 | core.config | session id is 28ad1317-d2de-11e4-bb73-90b11c61fb47
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482399568, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482399714, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482399865, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482400000, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482400148, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482400280, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482400438, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 1 | core.timer | QPC count: 29482400575, frequency: 3316113
2015-Mar-25 12:00:33.496143 | server | 0 | core.system | Initializing crash reporter
2015-Mar-25 12:00:34.010944 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override
2015-Mar-25 12:00:34.010944 | server | 0 | lua.data | lua jit is disabled
2015-Mar-25 12:00:34.603745 | server | 1 | resources | Modules are verified pristine.
2015-Mar-25 12:00:34.619345 | server | 1 | app | Running Stonehearth server on port 10624
2015-Mar-25 12:00:34.619345 | server | 1 | lua.code | could not find path for lua script “lualibs/unclasslib.lua”.
2015-Mar-25 12:00:34.619345 | server | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Mar-25 12:00:34.619345 | server | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Mar-25 12:00:34.619345 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/loot_table/loot_table.lua”.
2015-Mar-25 12:00:34.634945 | server | 0 | mod stonehearth | greedy task scheduling enabled
2015-Mar-25 12:00:34.650546 | server | 1 | lua.code | could not find path for lua script “stonehearth/radiant/modules/filtered_trace.lua”.
2015-Mar-25 12:00:34.650546 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/entity_forms/entity_forms_lib.lua”.
2015-Mar-25 12:00:34.915746 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.4.13283 Compatibility Profile Context 14.501.1003.0’ by ‘ATI Technologies Inc.’ on 'AMD Radeon HD 7700 Series’
2015-Mar-25 12:00:35.009346 | client | 1 | browser | cef started.
2015-Mar-25 12:00:35.009346 | client | 2 | browser | Navigate called without an existing browser!
2015-Mar-25 12:00:35.009346 | thread4680 | 2 | browser | Doing a buffered navigation…
2015-Mar-25 12:00:35.040546 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Mar-25 12:00:35.040546 | client | 1 | lua.code | could not find path for lua script “lualibs/unclasslib.lua”.
2015-Mar-25 12:00:35.056146 | client | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Mar-25 12:00:35.056146 | client | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Mar-25 12:00:35.056146 | client | 2 | network | client allocating new send buffer (total: 0)
2015-Mar-25 12:00:35.071746 | client | 1 | client.core | user feedback is on
2015-Mar-25 12:00:35.165346 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Mar-25 12:00:35.223347 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Mar-25 12:00:35.283348 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Mar-25 12:00:49.604487 | client | 1 | client.core | reporting sysinfo
2015-Mar-25 12:01:55.458665 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0)
2015-Mar-25 12:02:48.005476 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080)
2015-Mar-25 12:03:25.224826 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2015-Mar-25 12:03:28.432837 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2015-Mar-25 12:03:28.432837 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2015-Mar-25 12:03:52.052339 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0)
2015-Mar-25 12:04:09.733901 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080)

I’m also getting bad lag spikes every few seconds. It seems to be caused by lua. even with all settings on minimum it occurs. running an Intel I7 950 and ATI HD5870 with 6 gigs ram, win7 64 bit and 64bit stonehearth.

Anybody got idea? :frowning:

I tried everything now and its the same … I got lags of my hearthlings.

I can confirm this happening to me too:

My system specs are:

Phenon II x4 945
4 GB RAM DDR2
Radeon R7 260X
Win 7.1 64 Bit.

Also i’ve to say this doesnt happen at the very start, it happen since day 8 or 9 (in game days)

I also tried to change every setting without efefct

+1 here 64bit client r256. As the village increases in size/complexity the jumps/stutters increase in frequency until it’s unplayable.

I’m on a fairly ancient machine

Microsoft Windows 7 Professional
x64-based PC
Intel® Core™2 Quad CPU Q9400 @ 2.66GHz, 2667 Mhz, 4 Core(s), 4 Logical Processor(s)
Physical Memory (RAM) 8.00 GB
Page File Space 7.87 GB
AMD Radeon HD 7700 Series

I stopped the 64bit version from running (renamed the folder so it wasn’t named as expected by the game). That triggered the 32bit version to launch via steam.

It’s a little anecdotal as my new town is still very small but it seems much smoother then the 64bit client. I couldn’t get one of the 64bit bigger games to load though would just crash the client every time. I’m also finding the 32 bit client less stable than the 64.

Might be just my antique machine causing those secondary issues, but might be helpful if someone else could check it out :smile:

yes my too i have a top pc. with 8g memory etc…
when i reach 19-20 Stony, i lag…
it lag a max when i delete a stockpit.

i have a bug to with this lag… i can create 2 stockpit on the same space. :stuck_out_tongue:.
i delete one, the first popup up and i cant delete it too.

The lag is only on lua etc… but not on the camera or the view. (i can move it)

Was doing some research and found out that some players were also dealing with this issue but has not yet been resolved. Everything was running perfectly fine until after Day 18-20 or just after expanding and/or having more buildings, crops, etc.

Original Thread I found was here:

Spec:
CPU: i7-4820k 3.7GHz
GPU: GTX 970
RAM: 8.0 GB
Version: Alpha 10_5-10 (64x bit)