Summary:
My music had stopped playing, so I tried to perform a Shift-F5 reload and the game CTD’d, apparently as a result.
Log Snippet:
2016-06-18 09:43:21.997305 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:22.653890 | client | 0 | client.core | starting save.
2016-06-18 09:43:22.799909 | server | 1 | simulation.remote_client | started buffering client updates. (seq:72373 ack:72363)
2016-06-18 09:43:22.824910 | client | 0 | client.core | saved.
2016-06-18 09:43:22.858415 | server | 0 | simulation.core | Starting save.
2016-06-18 09:43:27.690029 | server | 0 | simulation.core | Saved.
2016-06-18 09:43:27.713531 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:27.718532 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:72373 ack:72364)
2016-06-18 09:43:27.764038 | client | 0 | client.core | loading save "shift_f5_save":
2016-06-18 09:43:27.764538 | client | 0 | client.core | {
2016-06-18 09:43:27.764538 | client | 0 | client.core | "name" : "Shift+F5 Save",
2016-06-18 09:43:27.764538 | client | 0 | client.core | "version" : "0.17.0.3013",
2016-06-18 09:43:27.764538 | client | 0 | client.core | "save_version" : 10
2016-06-18 09:43:27.764538 | client | 0 | client.core | }
2016-06-18 09:43:27.902057 | server | 0 | simulation.core | took 124 ms to update game state
2016-06-18 09:43:27.902057 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:28.249099 | server | 1 | simulation.remote_client | started buffering client updates. (seq:72383 ack:72373)
2016-06-18 09:43:29.955317 | client | 1 | lua.code | Shutting down script host.
2016-06-18 09:43:30.135839 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:30.366870 | client | 1 | lua.code | Script host destroyed.
2016-06-18 09:43:30.413374 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-06-18 09:43:30.422875 | client | 1 | client.core | clearing save deferred pointers
2016-06-18 09:43:30.477883 | client | 0 | sysinfo | Memory Stats: Fatal Exception
2016-06-18 09:43:30.477883 | client | 0 | sysinfo | Total System Memory: 7.965 GB (8552861696 bytes)
2016-06-18 09:43:30.477883 | client | 0 | sysinfo | Current Memory Usage: 3.546 GB (3807490048 bytes)
2016-06-18 09:43:30.477883 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-06-18 09:43:30.477883 | client | 0 | sysinfo | Available Address Space: 127.995 TB (140732415545344 bytes)
2016-06-18 09:43:30.477883 | client | 0 | sysinfo | Used Address Space: 4.724 GB (5072678912 bytes)
2016-06-18 09:43:30.656905 | server | 0 | simulation.core | took 199 ms to process job list
2016-06-18 09:43:30.662906 | server | 0 | simulation.core | Restarting game.
2016-06-18 09:43:31.121966 | server | 1 | simulation.core | Shutting down traces.
2016-06-18 09:43:31.170471 | server | 1 | simulation.core | Shutting down game objects.
Attachments:
dmp, log, save
Versions and Mods:
A17 D3013 x64 + Debug Tools
System Information:
Win 10 x64, 8GB RAM, AMD FX-8350 CPU w/ Radeon R9 270X GPU