Not sure where this should go, but I thought it worth mentioning.
Build 2310 x 64bit
Freshly deleted chromium.log to start from scratch each time.
A 10 day game loaded with 23,899 lines with most of it being low level call and poll errors.
A 10 day game save that crashed the game generated 24,900 lines with most of it being low level call and poll errors.
A NEW game with only the planted flag generated 8,400 lines with most of it being the same low level call and poll errors.
@NonBritGit I have the same problem but assuming you mean 9 days without problems. I can extend the game time with errors just stacking up until I reach day 12 or so at that point it becomes unplayable…
I honestly don’t think i want to know the size of my log file tho.
Now, I suppose logging is okay, but the problem is that the file never resets. It just grows and grows, to the point where it would never be useful if I did encounter an error and I wanted to know what went wrong. Mine was 4.3MB, about 10 times the size of my 397KB stonehearth.log.
Also, I’m worried that continuously logging may affect performance a bit, but I may just be paranoid.