Not sure where this should go, but I thought it worth mentioning.
Build 2310 x 64bit
Freshly deleted chromium.log to start from scratch each time.
A 10 day game loaded with 23,899 lines with most of it being low level call and poll errors.
A 10 day game save that crashed the game generated 24,900 lines with most of it being low level call and poll errors.
A NEW game with only the planted flag generated 8,400 lines with most of it being the same low level call and poll errors.
[0312/105453:INFO:CONSOLE(19)] “low level call /r/call?fn=radiant:get_events&long_poll=1 failed.”, source: http://radiant/radiant/js/radiant/core.js (19)
[0312/105453:INFO:CONSOLE(152)] “poll error: (status:undefined error:undefined)”, source: http://radiant/radiant/js/radiant/object.js (152)
This is simply loading (or attempting to load) a game file, then quitting.
Don’t know if these constant errors are trouble, but seems it would put a huge load on the game’s stability.