Howdy all,
If I were to want to run a script as soon as the game is done loading, how would I go about this?
Currently I have
Manifest.json
{
"info" : {
"name" : "Test Monkey Patch Mod",
"namespace" : "blablabla",
"version" : 3,
"steam_file_id" : "1510607338"
},
"default_locale" : "en",
"aliases" : {},
"mixintos" : {},
"overrides" : {},
"components" : {
},
"classes" : {
},
"game": {
},
"server_init_script": "file(my_monkey_patch)",
}
my_monkey_patch.lua
local log = radiant.log.create_logger('kai')
log.error("my monkey patch would go here")
assert(false)
I have tried with with "server_init_script": "file(my_monkey_patch.lua)"
.
I am sure I am missing something obvious, as until now I have got away with being able to put my monkey patches inside the controller of my traits.