So I’m trying to load a script in a deferred_load mod (the archipelago_biome_extra) in its manifest, like this:
But that file is never called. I added some logs in it to check.
Removing the “deferred_load”: true, from the manifest (which makes it a normal mod, loaded within the start of the game instead of only after the biome selection) makes it work, and the file is called, and I can see the logs being printed.
I am doing something wrong or this is not supported?