[Res] Big glitch with mason Job

So just playing normally and i get a new hearthling and i decide i want them to be a mason but when i gave them the job the big red box of errors came up and mason tools surrounded the person and the person won’t move and the errors won’t go away.

This is the latest release 64 bit

hmm… the return of the duplicating tools, this time its a masons chisel…

@SteveAdamo @Relyss do you guys know if it has been reported for masons chisel yet?

[quote=“Miko, post:1, topic:12588”]
This is the latest release 64 bit
[/quote]though i can see in the screenshot that youre playing R 335, it would be great if you could actually state that in your report, it makes it much easier to fix then the some what vague “latest release”


hmmm, not to my knowledge…

Just to be sure. You don’t have any mods installed and you didn’t load an incompatible save, right?

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Nope no mods and it was a new world

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I’m having the exact same issue with the Mason as of 10/7/2015, except it’s when I try to change an existing Mason to another job. It bugs out, drops a whole passel of mason’s tools and never changes.

release-453 (x64)…tonehearth/components/crafter/crafter_component.luac:46: attempt to call method ‘get_entity’ (a nil value)stack traceback:
radiant/modules/events.luac:68: in function ‘get_entity’
…tonehearth/components/crafter/crafter_component.luac:46: in function 'associate_talisman_with_workshop’
stonehearth/jobs/crafting_job.luac:21: in function 'fn’
stonehearth/components/job/job_component.luac:37: in function '_call_job’
stonehearth/components/job/job_component.luac:49: in function '_drop_talisman’
stonehearth/components/job/job_component.luac:137: in function 'demote’
stonehearth/components/job/job_component.luac:86: in function ‘promote_to’
…/server/town/orchestrators/promote_orchestrator.luac:19: in function ‘_change_job’
…/server/town/orchestrators/promote_orchestrator.luac:4: in function '_trigger_cb’
radiant/modules/effects/trigger_effect.luac:12: in function 'update’
radiant/modules/effects/effect_tracks.luac:47: in function 'update’
radiant/modules/effects/effect_manager.luac:15: in function 'fn’
radiant/modules/events.luac:79: in function <radiant/modules/events.luac:78>
[C]: in function 'xpcall’
radiant/modules/events.luac:78: in function 'trigger’
radiant/modules/events.luac:97: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>

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hmm… i’m going to page @Albert to take a look at this one…

@CDWarden do you know any other sort of repro steps? or does it just seem to be random?

That code no longer exists in alpha 12, so this bug may be obsolete.

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so just put it as [Res]…?

Sure. Doesn’t make sense to create a new category just for this.


Hey there. Thanks for the reply. It happens in my save every time I try to change the Mason’s job. I’m running 0.11.0, release 453. The game was created about three days ago and I’m running it through Steam.

I can provide the save folder (zipped) if you like.

EDIT: I just noticed the note about Alpha 12. I will wait for that versions release and re-try. Thanks!

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Yep. It was fixed by removing code. So either tag Res or NLA (No Longer Applies - for the “Other Reports” category). On Resolved it’s fine :+1:

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