Release 566 Errors

Error 1
Saved game and restarted game while i was building one of my new houses and got this error message after loading.
Got no error before i did the save and restart game and load

release-566 (x64)
…omponents/scaffolding/scaffolding_project_volume.lua:219: attempt to call method ‘get_clipper’ (a nil value)
stack traceback:
[C]: in function ‘get_clipper’
…omponents/scaffolding/scaffolding_project_volume.lua:219: in function ‘_update_scaffolding_regions’
…omponents/scaffolding/scaffolding_project_volume.lua:183: in function ‘_on_project_changed’
…omponents/scaffolding/scaffolding_project_volume.lua:139: in function <…omponents/scaffolding/scaffolding_project_volume.lua:138>

Alpha 17 release 566
No Mods

What i’m doing ingame
My Hearthlings are building a new house that i finished designing and this popped up after restart of game and load

Note
Thought it might help in some way to fix this error. Know you guys did something recently with save/load for scaffolding to fix stuff

Got these other a bit inside the building project

Error 2
release-566 (x64)
…omponents/scaffolding/scaffolding_project_volume.lua:219: attempt to call method ‘get_clipper’ (a nil value)
stack traceback:
[C]: in function ‘get_clipper’
…omponents/scaffolding/scaffolding_project_volume.lua:219: in function ‘_update_scaffolding_regions’
…omponents/scaffolding/scaffolding_project_volume.lua:183: in function ‘_on_project_changed’
…omponents/scaffolding/scaffolding_project_volume.lua:139: in function <…omponents/scaffolding/scaffolding_project_volume.lua:138>

Error 3
release-566 (x64)
…omponents/scaffolding/scaffolding_project_volume.lua:97: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
…omponents/scaffolding/scaffolding_project_volume.lua:97: in function <…omponents/scaffolding/scaffolding_project_volume.lua:94>
[C]: in function ‘destroy’
…earth/components/scaffolding/scaffolding_project.lua:120: in function <…earth/components/scaffolding/scaffolding_project.lua:117>
[C]: in function ‘destroy’
…earth/components/fabricator/fabricator_component.lua:252: in function 'fn’
radiant/modules/events.lua:224: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function ‘trigger’

radiant/controllers/time_tracker_controller.lua:82: in function 'set_now’
radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now’
radiant/modules/timer.lua:13: in function 'instance’
radiant/modules/events.lua:227: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function 'trigger’
radiant/modules/events.lua:290: in function '_trigger_gameloop’
radiant/modules/events.lua:338: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>

Error 4
release-566 (x64)
c++ exception: lua runtime error
stack traceback:
[C]: in function ‘destroy’
…earth/components/scaffolding/scaffolding_project.lua:120: in function <…earth/components/scaffolding/scaffolding_project.lua:117>
[C]: in function ‘destroy’
…earth/components/fabricator/fabricator_component.lua:252: in function 'fn’
radiant/modules/events.lua:224: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function ‘trigger’
…earth/components/scaffolding/scaffolding_project.lua:114: in function 'fn’
radiant/modules/events.lua:224: in function <radiant/modules/events.lua:221>
[C]: in function ‘xpcall’

radiant/controllers/time_tracker_controller.lua:82: in function 'set_now’
radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now’
radiant/modules/timer.lua:13: in function 'instance’
radiant/modules/events.lua:227: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function 'trigger’
radiant/modules/events.lua:290: in function '_trigger_gameloop’
radiant/modules/events.lua:338: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>

Screenshots
Noticed something strange with my building it says i dont have enough small crates and i need 2 for the house but i have to maintain 3 crates at the carpenter and according to my storage i have 6 small crates and house showing that i have 1/2