Error 1
Saved game and restarted game while i was building one of my new houses and got this error message after loading.
Got no error before i did the save and restart game and load
release-566 (x64)
…omponents/scaffolding/scaffolding_project_volume.lua:219: attempt to call method ‘get_clipper’ (a nil value)
stack traceback:
[C]: in function ‘get_clipper’
…omponents/scaffolding/scaffolding_project_volume.lua:219: in function ‘_update_scaffolding_regions’
…omponents/scaffolding/scaffolding_project_volume.lua:183: in function ‘_on_project_changed’
…omponents/scaffolding/scaffolding_project_volume.lua:139: in function <…omponents/scaffolding/scaffolding_project_volume.lua:138>
Alpha 17 release 566
No Mods
What i’m doing ingame
My Hearthlings are building a new house that i finished designing and this popped up after restart of game and load
Note
Thought it might help in some way to fix this error. Know you guys did something recently with save/load for scaffolding to fix stuff
Got these other a bit inside the building project
Error 2
release-566 (x64)
…omponents/scaffolding/scaffolding_project_volume.lua:219: attempt to call method ‘get_clipper’ (a nil value)
stack traceback:
[C]: in function ‘get_clipper’
…omponents/scaffolding/scaffolding_project_volume.lua:219: in function ‘_update_scaffolding_regions’
…omponents/scaffolding/scaffolding_project_volume.lua:183: in function ‘_on_project_changed’
…omponents/scaffolding/scaffolding_project_volume.lua:139: in function <…omponents/scaffolding/scaffolding_project_volume.lua:138>
Error 3
release-566 (x64)
…omponents/scaffolding/scaffolding_project_volume.lua:97: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
…omponents/scaffolding/scaffolding_project_volume.lua:97: in function <…omponents/scaffolding/scaffolding_project_volume.lua:94>
[C]: in function ‘destroy’
…earth/components/scaffolding/scaffolding_project.lua:120: in function <…earth/components/scaffolding/scaffolding_project.lua:117>
[C]: in function ‘destroy’
…earth/components/fabricator/fabricator_component.lua:252: in function 'fn’
radiant/modules/events.lua:224: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function ‘trigger’
…
radiant/controllers/time_tracker_controller.lua:82: in function 'set_now’
radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now’
radiant/modules/timer.lua:13: in function 'instance’
radiant/modules/events.lua:227: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function 'trigger’
radiant/modules/events.lua:290: in function '_trigger_gameloop’
radiant/modules/events.lua:338: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>
Error 4
release-566 (x64)
c++ exception: lua runtime error
stack traceback:
[C]: in function ‘destroy’
…earth/components/scaffolding/scaffolding_project.lua:120: in function <…earth/components/scaffolding/scaffolding_project.lua:117>
[C]: in function ‘destroy’
…earth/components/fabricator/fabricator_component.lua:252: in function 'fn’
radiant/modules/events.lua:224: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function ‘trigger’
…earth/components/scaffolding/scaffolding_project.lua:114: in function 'fn’
radiant/modules/events.lua:224: in function <radiant/modules/events.lua:221>
[C]: in function ‘xpcall’
…
radiant/controllers/time_tracker_controller.lua:82: in function 'set_now’
radiant/controllers/time_tracker_controller.lua:103: in function 'increment_now’
radiant/modules/timer.lua:13: in function 'instance’
radiant/modules/events.lua:227: in function <radiant/modules/events.lua:221>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:221: in function 'trigger’
radiant/modules/events.lua:290: in function '_trigger_gameloop’
radiant/modules/events.lua:338: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>