Make no footmen. Do not call your villagers out to attack either.
When a goblin thief appears, pause the game.
Find the goblin’s stockpile.
Select the goblin’s stockpile and delete it.
The goblin will now carry the item back, which won’t be destroyed, and will then hang around your town harmlessly. In the mean time, you get to test all the economic stuff in the game .
Deleting the stockpile is a possibility but caused some of my games to glitch.
One other thing i noticed is that some workers seem better than other as foot soldiers. In the workers tab where you can see the stats of your villagers some have more health than other( not sure if this mechanic is actually implemented yet)
Also one of my villagers complained when i assigned him a trade (im assuming his stats were off for that specific trade)
Corn also seemed to attract more villagers for me.
i have learned that farm plots make alot of net worth so theres that.
yes the stats are implemented because if you make a 1 body citizen a footman he can die alot easier than a 6 body citizen and the other 2 sides idk how they contribute to the game much. @Tom barely goes over the character sheet when it was 1st showed during his desktop or twitch feed on Jan 9 & 27 2014
but lets see if @sdee can explain the character sheet to us. more about the body,mind, and spirit part of it and how will it affect gameplay later on.
We want to do a lot more with the character sheet going forward. A lot of the stats there are not yet in play, though we have plans for them. To learn more about the character sheet, the stats, and how they are derived check out base_human.json. It is a fairly good example of how stats are added (in this case) to most humans.
do not promote a worker to footman. wait until one wants to join you. and don’t let the workers kill anything. just let the gobbies steal stuff till a footman joins you.
[quote=“GhostF, post:49, topic:6898, full:true”]Another way is to completely remove the goblin scenarios from happening.
This will allow you to test the rest of the game without them interfering.[/quote]
True, but it requires messing with the code and stuff, and not everyone’s comfortable doing that.
Welll I suppose you could do that. But not everyone into messing with code and such. And I doubt that the op/everybody who believes this should be changed wants NO goblins ever.But some may want that.
As good a time as ever to lay the groundwork for the “peaceful” gamemode, now that I think about it.
also, if you meant that this is the change you want the devs to make:
[rant]
NO!
NOPE!
NADA!
Dont go there.
The game is for everybody, those who like combat and those who dont!
I have absolutely no problems with goblins being in the game and I wasn’t saying they should be removed permanently.
At the moment, some of the waves are undefendable due to them being imbalanced, which makes it not possible to test the rest of the game. Until the goblins are balanced a bit more, people could (as I suggested) remove them from the game to be able to properly test everything else.
Another possibility is to lower the strength the goblin brigands can have. This would make it less likely for them to walk in to your little town and killing everyone.
Oh my gosh, that stockpile deletion trick works! So far I’ve gotten 3 goblins coming to steal, I’ve deleted each stockpile they plot out, and although they DON’T return what they’ve stolen, they just hang around the ‘camp’ doing nothing. The villagers are still afraid, and will run with hands over their heads if they’re close enough, but the goblins don’t make a move on anyone.
Ye gods yeah… I had a chance to buy them off but I somehow didn’t have the 2 worker outfits when I needed them (my townspeople put things on without asking) and so I got an infinite spawn of goblin raiders on me…
they came… and they came… and they came… and they came… until they wiped me out… jeeeeeez
bar set a bit HIGH much?
The cool thing is, I see a goblin village in the distance… If I had 4x the army I have, I might be able to go in there and wipe them out… but alas