I posted this in the Kickstarter feed, but I thought I’d post it here too as it belongs to this discussion. Forgive me if that is a breach of forum etiquette. I don’t use forums much.
If all players start with their own set of villagers, what is the difference between two players working together on one city and two players working on their own individual cities? Distance? What if allies could use the same buildings regardless of who built them?
It sounds like people are hung up on allies having to fight over the same villagers, but what if the number of villagers were doubled along with the frequency of enemy raids with each player controlling half the villagers? Perhaps there could be a toggle so that you could make certain units controllable by your allies. This would be especially useful in battles so that there can be one commander while other allies focus on supplying the army.
The more I think about it, the more I think that all allies controlling the same villagers could still work quite well if that is what the developers go with. Since it isn’t going to be like Starcraft where you click on a unit and tell him to go do something, control of individual units really isn’t at issue. And as you accumulate more citizens, whatever issue there is gets negligible. Mostly the problem would be one of good communication so that you and your ally don’t start building a carpenter’s shop at the same time and end up with two carpenter’s shops and no farms, or similar.
I’m good either way, really.