I'm arriving a bit late to this thread - my job's been keeping me incredibly busy with a number of deadlines recently (and approaching). Regardless, while most things have already been said, I wanted to add to one of Stephanie's points above.
So I had the incredible honor and privilege of being invited to join Team Stonehearth at PAX East. I'd met some of the team previously, but for most of the newer devs, I never had the opportunity before this. First, if you've never been to a PAX, I'd highly encourage you to do so. This was my first convention, and it was amazing. PAX East is held in a humongous room, the size of over 10 (American) football fields. About 2/3 are filled with exhibitor booths of various sizes, the other 1/3 with consoles, laptops, desktops, and tables (board gaming) for people to game at. Stonehearth had a lovely booth with 3 computers for people to try the game. Those computers were in use by people all 3 days, from 10 AM to 6 PM. I saw everyone from older adults to a 7 y/o kid give it a try, and everyone shared so many positive things as they played.
More on the topic discussed above, while the team wasn't sitting and writing code during this time - I can personally attest to the incredible amount of information that was gathered both from talking with fans, and watching people play. We learned where people get stuck when first playing. We discovered bugs. We got new ideas. Even while helping someone at a computer, members of the team were taking notes, saving error logs, and more to ensure they fix things as soon as they can. By Sunday night (just after PAX ended) while still at the hotel, one of the devs had already pushed in code to fix one of the bugs we saw.
In the evenings the team went out to dinner (plus me a few family members). You might think after 8+ hours of living, breathing, and talking Stonehearth they'd want nothing more to do with it. You'd be wrong. Even at dinner, people were talking about Stonehearth: what they saw that day, schedules and plans for fixes and features, ideas, and more.
So where am I going with this? I guess I just wanted to share first-hand experience that the team is working incredibly hard to get Stonehearth finished. Being part of a larger company like Riot certainly affects things (like meetings that didn't use to happen), but meeting all the developers, old and new, and hearing their excitement first hand I know that they care just as much as we do (if not more) about Stonehearth, and getting it out to all of us.
Edit: Here's a nice picture of the booth with some devs (Angelo, Justin, Brad, Stephanie, and Chris)