Yesterday I watched the new development stream, dedicated to The Red Kiln. To me, the way different races blend into one army or pact feels a little bit off. Especially the Kobolds seem so different, it looks weird seeing them fight side by side with all kind of other races. I like how Ogres are sometimes paired with wolves, and maybe Orcs with Ogres (like how the animal-like trolls are utilized by orcs in The Lord of the Rings), but that’s about it. They seem to be paired just because they have different professions, like Kobold archers and orc clerics etc.
(I think) it would be more ‘believable’ by keeping the different races more separated.
The Kobold archers could be a race which kind lives in forests, with treehouses maybe. Their army is characterized by fast but squishy archers. At the moment they are paired with footman of other races, but why can’t they have their own more squishy-but-fast footmen? They are all light and can therefor easily scale walls, by ropes or climbing.
The Orcs on the other hand are much more a organized army, living in fortresses. They don’t have fast and squishy soldiers, but their are well-armed. They don’t have the classic long-ranged archers, but they do have armor-piercing crossbows. They can’t easily scale walls, but they breach walls and gates.
And: While the kobolds are more of a constant threat, attacking more often in smaller armies but also ambushing in the forest, the orcs attack in larger armies, but only once every week or so
I think this makes combat and the story more interesting and believable, more interesting than randomly merging different races into small armies.
I wrote it a little bit fast, but I hope the point I tried to make is clear. I really enjoy the game, and love to see how fast it develops. Thanks for all the hard work Team Radiant.