I was just thinking of it as something that you could travel far enough and you get to your starting point
not saying he wouldn’t hmm I suppose it could be seen as how I described the starting chunk but the “globe” could have a certain seed as well
it’s kind of factoring things that haven’t been emplamented yet
TBH I thought they were going for more of a static world, not as massivly random as minecraft type generation of terrain and instead you choose which worl to spawn in
this would make area specific lore (which I thought they were going to implament) be able to be used
Something that I think needs to be discussed is just how big a map we really need. We have around 100 people max from what the dev has said. How do I manage and move around the map practicaly when my army is say a month away from my village? is that even proacticle? With only 100 or so people just how far away do I want to make them?
My answer is legacy like df. You found a town build it up then retire it, the AI takes over and simplifies it to keep it running. This at least would allow what you have done to carry forward and it could become a powerful npc entitiy in the world while you are starting again.
I like what your saying @Wombat85 but as it isn’t really related to what i’m talking about I don’t know if you should post it here. That being said I think you should make it a new post.
the problem at what point does it become AI how would they know when to turn it into an AI controlled city what if when you started playing again you wanted to play it at the state it was in when you left
I’m going back to an early statement and say that area specific lore will most likely be generated with the world like DF. (i,e. Spawn, there’s a dungeon near some ruins, the ruins are the burned out homes of what looks to be a human village. The dungeon is guarded by bandits and fly a flag with a red ‘X’ on it. The loot of the dungeon seems to consist of funirture, gold, and a torn/worn flag with a blue ‘cross’ on it. The bandit captain drops a message saying attack [Blank](assume name of town). This is really long winded but I’m sure you can pick the story out of the clues given.)
well this is certainly an interesting discussion to follow!
personally, im in the “wait and see” camp, as I am interested to see how @Albert and Co. handle the terrain generation for “infinite” maps, coupled with a more robust Game Master tossing in random events sprinkled hither and thither …
Minecraft generates infinite terrain from a seed, so every world is different. And yet people enjoying playing on the same worlds that others are, through adventure maps [here, modding will shine] and more relavently, seed challenges.
I feel that as the game becomes more stable and we can select seeds, many people will post some cool seeds they have found. Then, using this very discourse, we can chronicle the adventures of our Hearthlings in that world. Perhaps people will try to connect the different playthroughs into one story. That will only increase the fun for everyone, players and readers alike.
Its my understanding the game is fully mod friendly. Or will be. Create your own preset world. Mod the generator so u pick from that. Not everyone wants the game to take 2 years longer for something not everyone will like. If u cant/dont want too. Tough I guess.
Yeah I know @untrustedlife I recognized from the beginning that the devs couldn’t do it because of time. However having the discussion was what I intended.