Okay, this is getting ridiculous. If I wish to speak to a wall, I’ve got four nearby that are probably more eager to listen. So, last attempt.
Your FPS are absolutely irrelevant for this issue. The game is split in two parts: The server and the client side. The server side does about every possible calculation; the client side deals with the rendering and the camera controls.
If the server side has too much work to do, you will experience “stutters”. During these stutters, you can still rotate your camera - because it is independent of the game time. If it was coded differently, you might as well be able to move it too.
Your client is independent of that and can still continue rendering and updating (to some extent). That means you can still get 8888 FPS although the server side is technically dead. If you don’t believe me, insert a
repeat until false somewhere and see for yourself. The important thing here is that the client does literally nothing except the camera and a few, relatively harmless services. The server deals with the AI, the pathfinding and all the other, nasty things - the sort of stuff that is requiring CPU time like crazy.
To put it in a very bad analogy, you’re asking why a flight got cancelled although the train arrived on time at the airport.
I was never “bent” to say that is a problem exclusively on your side. What I did say however was that it is a well known issue that the developers themselves have reported as they released this version - it’s not a “new” bug nor are you the only one experiencing it.