Well, i’m no professional coder or game developer, so yes, i’m not ‘qualified’ to talk like an expert, but i do know what i know, and i’m a person that plays this game, so i do know what I experienced, if i’m wrong(i say something that doesn’t actually happen) point it out for me, i do want to get my thought across but i sure don’t want to be stubborn
What i mean is that the things you talked about(hem not eating or hauling ect) are usually problems that accur to different people with different PC power at differemt points, SH is a game where every single entity has their own AI so the game slowing down to a point where peopel don’t do anything for 10+ minutes because they are thinking, is currently a problem for people with low compuing power, or people with a Ton of hearthlings, and you can see that they don’t ‘fail’ to do try it, they’r simply just too slow and the day is still passing(again, weird i know, but the game time seems to go as usual) you can see it if you pause the game, you’ll see the hearthlings pop into moving animations one by one, and the CPU usage bar at the bottom will clear to green after a while(a few minutes if there’s a lot of them) a bug will be where the CPU bar cleares, but some hearthlings are still not doing anything(thay’ll only do one since that’s all they think of, but if there is a task, they’ll try at-least one, if not, yes, a bug)
that’s why i call it a performance issue, the way that SH is set up(every single entity has AI) doesn’t seem like a place where such issues can be completely removed, even with a lot of fixes and improvements, i wouldn’t imagine a game still working well with 1000+ Hearthlings, they are actively searching for work and danger ect, and how long your game will be playable(not too slow) will depend heavily on your computers power
The crashing in the other hand, are definitely a bug, usually a Memory leak in somehwere piling up until it’t soo much, the devs had mentioned it and i’m not sure if it still exists(probably does) but that’s a case of the game actually crasing after a given time, even computers with beefy CPU and RAM usually get crashes after a long while for no good reason, just a memeory leak, this is what i’d call a bug(at-least one of them) because by the concept(a memory leak) it will still accure in a small amount of hearthlings, just extremely slowly
Other crashes such as crash on load are susually a bug; a badly designed building or a bad use of the console to a building ect they usually are caused by actual bugs in the game that the game simply cannot load, and hearthling count usually doen’t cause it, the logs usually show a bad building load attempt or even a memory issue, or maybe just a corrupted save, thees are definitely a bug, and are things that should be fixable
Again, if I’m definitely wrong on something lets me know, i’d rather be acknowledged as wrong and learn from it