New computer, new problems

Ive downloaded a fresh install of stonehearth onto my new computer. Runs fine. Few issues and at least one unexplained crash but better. Now mods.
Yesterday I added a few mods and Im getting a couple of errors. Im wondering if the errors can be fixed somehow without unistalling the mods I enjoy.

Here are the errors.
Let me know if you need anything and talk ssslllooowww, Im techtalk disabled :slight_smile: and thank you sincerely in advance…sometimes I get a fix and then disappear in my game world without a thought to thank you. …uhh oh

error 1:
release-949 (x64)[M]
c++ exception: ‘stonehearth_ace’ has no alias named ‘mixins:drink_decay:milk’ in the manifest.
stack traceback:
[C]: in function ‘load_json’
radiant/modules/resources.lua:34: in function ‘load_json’
stonehearth/lib/catalog/catalog_lib.lua:72: in function ‘_load_json’
stonehearth/lib/catalog/catalog_lib.lua:78: in function ‘_load_entity_json’
stonehearth/lib/catalog/catalog_lib.lua:40: in function ‘load_catalog’
…ces/client/catalog_client/catalog_client_service.lua:11: in function ‘initialize’
stonehearth/stonehearth_client.lua:23: in function ‘create_service’
stonehearth/stonehearth_client.lua:50: in function <stonehearth/stonehearth_client.lua:44>
[C]: ?
[C]: in function ‘trigger’
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>

error 2:
release-949 (x64)[M]
c++ exception: ‘stonehearth_ace’ has no alias named ‘mixins:drink_decay:milk’ in the manifest.
stack traceback:
[C]: in function ‘load_json’
radiant/modules/resources.lua:34: in function ‘load_json’
stonehearth/lib/catalog/catalog_lib.lua:72: in function ‘_load_json’
stonehearth/lib/catalog/catalog_lib.lua:78: in function ‘_load_entity_json’
stonehearth/lib/catalog/catalog_lib.lua:40: in function ‘load_catalog’
…nehearth/services/server/catalog/catalog_service.lua:15: in function ‘initialize’
stonehearth/stonehearth_server.lua:33: in function ‘create_service’
stonehearth/stonehearth_server.lua:88: in function <stonehearth/stonehearth_server.lua:82>
[C]: ?
[C]: in function ‘trigger’
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>

error 3:
release-949 (x64)[M]
radiant/lib/util.lua:478: attempt to index local ‘cls’ (a nil value)
stack traceback:
[C]: ?
radiant/lib/util.lua:478: in function ‘mixin’
ace_composting/ace_composting_server.lua:15: in function ‘monkey_patching’
ace_composting/ace_composting_server.lua:49: in function <ace_composting/ace_composting_server.lua:48>
[C]: ?
[C]: in function ‘trigger’
radiant/modules/events.lua:55: in function <radiant/modules/events.lua:55>

I think you need the ACE mod enabled for some of your mods that require it, like Composting and Jewel of the Orient.

1 Like

It is enabled.

if i remember right composting also requires danis core mod

1 Like

Yes I have danis core mod…im a mod-scientist…I have them alllllll!
At least all the good ones.

Too many mods

post a complete list with all mods you have enabled

1 Like

biomes:
silent woods
seasonal forest
nordlingmod kingdom
savanna
taiga biome
norsehearth
kingdom: elves of veloren
swamp biome + firefly clan+ beast tamer

game play:
jewel of the orient
composting
danis core mod
A.C.E.
fisher job + archipelago biome
extra map optionos
beam hearthling stats customization
breweryMod
wizard quest
mod repairer
mbs training
indestructaGolem
space magic
fruit and animals box o vox
trapper +taxidermy
trapper
glassworks
lost ems
animallot
vitamin potion

deco and design:
settlement décor
bazaar
building colors
kai monkeys a few more landmarks version 1
finery
lodewell lights
goblin furniture and warmaster
winter outfits
signer
yangz yings
gardens of hearth
furniture expansion continuation
the one chest
home sweet home
stonehearth doorways
columnar tree
chef goblin ramsay- goblin cuisine extraordinnaire

buildings:
the acendency
big hotel
stalovka
nordling builds
kam mill
kam smeltery
cute bunny house
northern alliance town hall
ocean desert series
new house
blacksmith
unfurnished tree house
rabbit burrows
nikkis inn
weems tree house dwelling
Asian windmill
hub courtyard
simple stone bridge
wizard tower
island tavern
barracks
new order complete set of building templates
windmill mod

prety sure silent woods was glitchy?
elves of verloren havent checked in a while but that WAS glitchy
norsehearth IS glitchy unless you have bruno’s modfixer
brewerymod is outdated and glitchy
lodwell lights is sometimes glitchy
YANGZ YINGS often causes problems! << most probably this one is the biggest issue

no clue what fruit and animals bc is, or animallot, or columnar tree

the rest shouldnt be an issue.