New Class: Teamster

I like the idea!, it’s rare that i don’t have a… well, ‘technical’ critique of an idea but this is a rather interesting suggestion

I believe a concept of a hauler that has high backpack size was brought up multiple times in the past, but the gripe seemed more on the less manageable stockpiles and not really the functionality of said class

But you bring up a interesting concept of a… what should i call it… a conveyor?
The biggest part has to be the Loading and Unloading zone concept, i should say having them Not double as stockpiles would be better, since if the hearthlings put stuff there, there’s might not be space left for them to put the load on (okay on the loading zone, though) so only the Teamster should acces the uloading zone as a place to put stuff, and the other hearthlings get them to containters and stockpiles.

But, my critique on this idea whould be the Need of a Class for it(like many crutiqes i make on classes) because it could just be a cart, and a vacant hearthling will take and use it, there should be ways to make sure not all hearthlings take the carts, and to prioritize, but despite the perks of having a class, it may be better off as a function than a dedicated class because you still don’t lose general labour and it may be a more smooth play experience for the player

I bet this class idea; though actually good, would lack priority in development, and we still need a way to link entities to act together (mounts and carrages will need some tech)
I personally wouldn’t expect this to be exactly what a class for this would be like, if it even goes in, but i find it quite interesting

And by the least, if we get interactions and mobile storage properly, we could always mod for it right?

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