I built a house and cut out the unwanted overhangs on the roof.
Everything was fine in the preview.
However, now that the Hartlings are building it, the overhangs is back.
Bug or feature?
I built a house and cut out the unwanted overhangs on the roof.
Everything was fine in the preview.
However, now that the Hartlings are building it, the overhangs is back.
Bug or feature?
I kinda like it, though, that the first two new hearthlings now require significantly less net worth. At least compared to when I played the last time a couple of month ago.
@Lorki: Holes in roofs still seem to be buggy, others noticed it, too, myself included.
Seems like the perfect foundation for yet another mod Kitty!
I love the change to 5 hearthlings! I always felt kinda ahead in the start with 7 and a bit annoyed with the stress level to house and craft beds for all those hearthlings before i even got started…
ANOTHER BUILDING UPDATE WHAT IS HAPPEN
Sinking buildings one voxel into the ground is back, baby! Just drag your room/blocks down. But they can only do one voxel deep, as before. WITH TEMPLATES: “.” and “,” already rotate the template. Now, hold shift to sink/unsink the template–any template….
Paint. Roofs.
Pause building buildings. Or unpause. YOU DECIDE
The building activity zone now turns yellow during planning, and green when building
On building completion, workers will surround the building and celebrate their hard work! Also, through the power of magic (and/or love), resources that are strewn over the building will teleport back to the camp standard or town center (as with traders depositing items)
Fix holes in roofs not saving
Fixed items in inventory not always showing up in the building ui for placement
Fixed new structures not contributing to the area of your town
Fixed scaffolding & ladders being left behind during building destruction
Fixed some lua errors around building destruction
Fixed some bad template loading bugs that resulted in reused building ids and general inexplicability/errors
Fixed some truly lazy coding on my part around rotating templates, causing incorrect rotations w/ stairs and lua errors w/ fixtures
Fixed fixtures that are attached to structures AFTER building completion not being detached/refunded properly on destruction
Fixed a bunch of nonsense around item placement on existing structures
Fixed a bug around drawing building activity zones in the ground
Fixed building screenshots breaking if there are no blueprints for the building
Fixed some dumb template name sorting
Awesome! Thanks for the update. Looking forward to putting my paws on this.
Another noticed change: “goal” amounts of wealth and food for next hearthling spotted in Town Info tab!
Possible suggestion: “mirror” tool for transforming entire templates?
@not_owen_wilson The zone can fly, too!
(Put near the cliff, started, paused, unpaused)
Also,
Houston, we have a problem.
…
They won’t stop celebrating!
(mine are going through the night and into the next day, they are hungry and sore, plz help)
Thanks for adding a flashing effect to the Name: bar on the Official Settlement Declaration!! I’ve had a few false starts because I clicked what banner I wanted only to realize that I hadn’t named my town…and had used the speed hotkeys so ended up with like Townsberry14 lol.
Where there’s smoke, there’s fire.
I have noticed that my miners are having issues again. If I mine downwards using the area tool they will get to a point where they’ve mined at least a 2 block high wall all around themselves and will just stop. If I cancel the area, chip out a couple of single blocks, and then select it with the area tool again. they act like nothing was ever wrong. It was happening before and after the latest update.
It’s not that I say, finally with this one, and I haven’t tried it yet, but I think this could turn out to be a more than mediocrely good desision. (yes the euphimisms are part of just how much I’m trying to convey, as is the fact that it is a euphemism.)
Whoot Whoot.
Also, imagining the tone chris had in his mind while writing it.
dev: oh boy, not again a big piece of code like the rotation code.
I do agree though, that is a very good idea, which would make the builder (mainly templates) even more powerfull. It has my official endorsement.
I’ve been playing around with this and it’s very fun so far! Definitely more intuitive and has cut out a lot of the frustration of getting things juuust right so even someone with no interior decorative sense can make something nice.
However: is there a way to delete templates? I’ve sort of figured out how to make new ones when simply editing the old ones (Carpenter House v Weaver House) but sometimes it duplicates or just doesn’t go over old versions at all rather than the finalized versions I want to keep.
This one is so needed, thank you!
@biomagnet I only have the DIY version for you, they do still need to add a deletion X with an are you sure in game as far as I can see.
Inside your stonehearth folder on your computers disk there is a folder that stores pictures on your builds and also the actual build file.
Currently if you use the old builder you can search for the name, the new builder unfortunately re-names them to sufhebslxbrj like names. (can that change devs?) so you can delete them like that, or if you have a good build copy and share from there
I’ll edit this message with the entire path later
EDIT:
C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_objects\stonehearth\building_templates
translation: shift + , = sink building template down one // shift + . raises it back above land level. (took me some figuring to understand what you mean)
but really redesigning your template with being sunk down again in mind is the better option here.
Longhouse version XIII here we come…
also, this means the road tool cant be far away now can it ?
I just used the widget and it lowered the house into the ground. If it’s already got a foundation just click on the foundation and drag it into the ground. Looking forward to the road tool and here’s hoping it works like the current road tool where you can apply it to slabs.
I don’t know what is wrong with me… but this line man… this made me laugh for a solid, 5 minutes…
You really need to start posting more patch notes Chris
Whatever is wrong with you is also wrong with me; I read and reread this all afternoon.
Yesssss… now that you mention it…
Hahahaha, this thread has lots of good stuff in it.
what is wrong with me?
Thank you very much! Now I can keep my template list much more organized and less cluttered. It sometimes doesn’t help when the template preview image shows me the back of the building for some reason, but I think I can live with that.