New alpha new errors!

These are start up errors .

develop-3169 (x64)
…onehearth/components/building/building_component.lua:706: attempt to index a nil value
stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:706: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>

-----------------new line -----------------------------

develop-3169 (x64)
c++ exception: lua runtime error
stack traceback:


develop-3169 (x64)
…ices/client/renderer/construction_render_tracker.lua:20: attempt to index field ‘_bp’ (a nil value)
stack traceback:
[C]: ?
…ices/client/renderer/construction_render_tracker.lua:20: in function ‘__user_init’
radiant/lib/unclasslib.lua:270: in function ‘__init’
radiant/lib/unclasslib.lua:201: in function ‘ConstructionRenderTracker’
…ers/construction_data/construction_data_renderer.lua:25: in function <…ers/construction_data/construction_data_renderer.lua:13>


develop-3169 (x64)
…ehearth/renderers/fabricator/fabricator_renderer.lua:34: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
…ehearth/renderers/fabricator/fabricator_renderer.lua:34: in function <…ehearth/renderers/fabricator/fabricator_renderer.lua:21>


develop-3169 (x64)
…onehearth/components/building/building_component.lua:706: attempt to index field ‘entity’ (a nil value)
stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:706: in function ‘_compute_total_structures’
…onehearth/components/building/building_component.lua:130: in function <…onehearth/components/building/building_component.lua:117>


develop-3169 (x64)
stonehearth/lib/build_util.lua:472: assertion failed!
stack traceback:
radiant/modules/common.lua:237: in function ‘report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function ‘assert’
stonehearth/lib/build_util.lua:472: in function ‘can_start_blueprint’
…earth/components/fabricator/fabricator_component.lua:837: in function ‘_start_project’
…earth/components/fabricator/fabricator_component.lua:565: in function ‘_updates_state’
…earth/components/fabricator/fabricator_component.lua:554: in function ‘obj’
radiant/modules/events.lua:83: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/common.lua:257: in function ‘xpcall’
radiant/modules/events.lua:285: in function ‘trigger’
radiant/modules/events.lua:398: in function ‘_trigger_gameloop’
radiant/modules/events.lua:446: in function ‘_update’
radiant/server.lua:61: in function <radiant/server.lua

Alpha 19 latest release.

save game: https://drive.google.com/open?id=0B7Sa8ogmH3qhdW92TTVxel8welE

also noticed these 2 bugs are still there.

one is single blocks placed on walls will turn in to a new building.

second is walls are not solid for single blocks so you can drags single block in to walls laying them double.

these 2 can result in some other bugs as well as broken undo And a more serious broken undo that completely breaks undo for a building even after reload.

.

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