Summary: I tried making a multi-storey vertical farm, using the technique in this thread: Multi-Story Buildings
Farm plots placed on the uppermost level dropped to the lowest floor possible. Plots on top of wall sections remained on the uppermost floor.
To reproduce:
- Make a small building with a door but no roof.
- Build a floor over the walls, remove the edges with eraser, as well as a hole for ladder access.
- Add a set of walls to the higher floor, build ladders up the outer side of the ground-floor wall to act as scaffolding.
- Add inner ladder for access.
- Rinse, repeat for as many floors as you’d like
- Place farm plot on top floor.
Expected result:
Top floor gets covered in soil and plants are planted.
Actual result:
Farm plots from the top floor drop to the ground floor.
Plots over walls remain on top, except where I have placed a door.
I have not placed any farm zones on the lower levels.
Notes:
I’m all for freedom to experiment with features, and I think it would be nice to be able to plant on roofs (anywhere, really) if we choose to do so. I don’t know how people would feel about indoor planting. I don’t see it as much of a game feature TBH, unless sunlight exposure is coded in to make those plots barren/low yield. Also, should farms be allowed to be placed on floors? May I suggest requiring a layer of dirt blocks to be moved to the area?
I haven’t tested this with stockpiles, but they should definitely not drop to the lowest level when placed above.
Probably not useful at this point, as multi storey buildings aren’t ready yet. Hope this helps anyways!