Multiplayer Hosting

Almost every popular multiplayer game has problems with people like this. The only way to NOT meet that guys in the game is to prevent the Creators from making a multiplayer ever. But this won’t be propably a good idea :stuck_out_tongue:

You too!?

Discourse is very greedy, and wants more words.

In terms of mulitplayer hosting … surely it hinges on what the multiplayer actually is right?

I mean, currently we know of two general types of multiplayer in the game - co-op and asynchronous PvP.

Multiplayer obviously still has a lot of for the devs to think/work though, so we have no idea how it’s going to play out, but our current understanding would indicate that we don’t have anything to worry about in terms of ‘griefing’ etc.

For co-op we would be in control of who joins our server, and it’s most likely to be our friends.

Asynchronous PvP isn’t really a ‘true’ multiplayer mode in that we don’t have to worry about hosting anything, we’d simply download someone’s settlement and get to work destroying it as best we can right?

Obviously I’m not privy to any discussions from the team (I doubt they’re even at a stage where multiplayer is featuring heavily in any discussions) regarding multiplayer.

The discussions in this thread in relation to the large amounts of people at one time on a server would depend upon how many people is co-op? But then as long as you are opening it up to anyone then you will more than likely run into some issues.

They have said, in relation to the whole persistent worlds thing, that if that ever happened they would look at having their own servers that we use/rent or something like that. But again, this was a while ago and they have a long way to go before they’re anyway near that stage.

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I will be hosting a multiplayer CO-OP server, I am more than happy to send usage stats to the Radiant team. I would love to have as many people on the server as possible as a “stress test” of sorts.

Few questions regarding connection protocol and hosting.
Is the server in essence just the auto generated world hosted by the originator?
If so if the original host disconnects are the maps / players items etc stored locally?
Is there any built in handling and balancing of latency.

Love to get some more detail.

The amount of bandwidth you would need to run this kind of sever would be a lot. I’m guessing it would have to be a Dedicated or VPS server. Which are very expensive. I think most people that run minecraft severs make money by running ads and selling mods. Correct me if I’m wrong.

I dont think you are right on this one Skull24. Sure, some ( plenty ) of the servers are living from selling VIP and such, but a ton of servers are run by donations and owners money.

You are right on the Dedicated server, minecraft server is pain in the ass to host on non-server machine.

To add something to the discussion. I asked the same thing about MP here some time ago. I received an answer that MP isnt yet known, BUT… we can guess. The last kickstarter goal was persistent world… right? Ans persistent world wouldnt be just for a few ppl, so here you are. I think multi ppl server are possible.

I see your point, but the sever thing won’t be an issue until the game is in beta. I do think this game will take more CPU and graphical card power to run. The beta release will give us an idea what the final version of the game will need to run at peek performance.

My guess at the amount of players in co-op or VS. is 4 max with a cap of 100 (population) for each race.

have you tried emailing them about it? the guys/gals at steam are very good

you would only render what your looking at. If there is any pressure it would be on the server but then there would be some guidlines on what hardware is needed for what level of multi player.
to have some huge server with hundreds of settlements would be epic! could almost create a whole world. and given the option to customize building colours and banners would bring a whole new level of awesome.

could just spend your time exploring / conquering

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Well, that what I think I meant when I posted this a while back. That it would be the servers imploding and not so much the PC itself. But I can tell you from most Starcraft matches that once a couple hundred units enter the battlefield, even out of your view. The game starts taking a toll on the FPS.

yeah same with minecraft. but then you buy a package that can handle the limited load. say you have enough to hold 50 players, you limit to 50 active players at once. kinda like a wow server

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All that you are doing by buying a more expensive package, is adding RAM or memory. Usually hosts will claim that you are also increasing bandwidth. But as a former member of the Minecraft server hosting market, I can tell you that it’s a load of BS.

well thats not true. sure on some of the budget servers you are limited by bandwidth usage but find a good one and they up the bandwidth to suit the level of players.
some hosting providers even offer dedicated server solutions.

Okay, may I point this out. It’s something me and one of my friends found. It could possibly be a hint as to multiplayer is hosted?

It’s right here.

That’s interesting. They’ve either asked the devs, got some sort of contract perhaps, or are just guessing for the future. :stuck_out_tongue:

Personally - I’d love to see user hosted servers, it allows for a large variety of options and servers, and it’s done a hell of a lot of good for games, especially Minecraft and such.

I disagree. I want it to be an option, but not the only one.

That’s a good point, I dont see why there couldn’t be multiple options.

oo i use nitro panel for MC so this would be handy

No no no, you are completely missing what I am saying. I have worked for 4 hosting companies now (Redstone, Infinity, AUSHOST, and Ultimate MC) and every single host has made claims to users that their servers are dedicated and have bumped up bandwidth. In reality, your server could have 2-3 servers running off of it even after you payed extra for dedicated. The only change they make is that they take it down from 4-6 servers to 2-3. It’s cheap, but it’s how they make money.

Are there talks about how multiplayer servers are going to function? If so can you disclose some info on that topic?