More Clay please!

I don’t see the big deal with digging for it. If you don’t want to visibly deform the landscape then dig underground. Really the ‘drop rate’ is just WAY too low.

I do love the idea of infinite or renewing clay resource nodes. Trees are renewable once you get a couple fields of them growing. Some mechanic to create a renewable clay source would be sweet.

Really not into all the ‘lets make it like the real world’ ideas. Games always walk a line between realistic and fun. Making me hunt all over for clay veins or in specific locations like near water is just annoying. It’s not like gold where you don’t need a lot of it. It’s the staple resource for RC; it needs to be easy to find, easy to obtain, and renewable just like trees.

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Geomancer.

I know it’s not in the game or anywhere near, but what if we did have “pits” for the beginning, and then late-game, she can “generate” chunks of clay out of wood (alchemy). Sorry, but I really like the idea of pits, as it would make an industrial area for my town.

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I think it’ll be easier to make mining pits once the digging stair tool is (possibly!) implemented.

You could still continue to dig underground if you liked, if the system changed as I suggested. It’s just players could ALSO opt to dig open clay pits like real life. May as well say “why chop trees like real life?” or “why require food for your hearthlings?”

If clay nodes are spaced reliably and detectable from the surface then they’re an identifiable and exploitable resource, just like trees. Just… without the endless strip mining of dirt.

+1 for renewable termite mounds.

I knew someone would say ‘well why do anything like real life!’… Like I said; it’s a balance. A balance between simulating real life yet still having fun… a balance between gathering a staple resource like wood vs clay. Right now gathering wood is stupid easy and clay is a chore.

I’m not saying ‘don’t make anything simulate real life because that’s boring!’… I’m saying make gathering clay just as easy as wood, make it less of an exercise in micromanagement, and if it happens to also be more ‘realistic’ then cool however that’s not a high priority.

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