I posted this in the Stonehearth subreddit, but the discourse seems to have a bit more activity, so I’m updating the question a bit and reposting it here.
So, I am interested in using the Oculus Rift with Stonehearth, I think the gameplay and visual style would work really well within the limitations of the device. A modder on the Stonehearth Discourse quoted the devs that the shaders were not a moddable part of the game; there was no context around the quote, so I’m not sure if there were any caveats or future promises, I have not been able to find the original quote (and now I can’t find the quoting). The way the Rift works is by warping the output to counteract the distortion caused by the lenses by use of a shader (amongst other camera related things).
So, my question is, why are the shaders off limits? Are the devs requesting people to stay out of the render pipeline for legal reasons (proprietary/3rd party stuff/etc) or is it just a case of “this is massively confusing stuff, and the potential to break everything is very high, so please don’t play with it”? I realize that any changes would wind up being kind of hack-ish, as I’m sure none of the current modding API reaches into the render pipeline, but it does seem like a lost opportunity if that is the only issue with trying this.
I would very much like to respect the wishes of the devs, as they have been so gracious with the modding community, but I would also really love to see this in VR. So if they ask me to not do this because there are reasons legal or otherwise I won’t touch it, but if it is a “we really don’t think it’s a good idea to touch this stuff yet, things are delicate as is…” I am fine with shattered glass, I can clean up my own mess, and I understand the changing nature of alpha software.