[MOD] Stonehearth Cafe (Cooking And Farming Expansion) Discontinued

Shows up with the newest version of this mod and without it… Maybe there is some other problem you have?

Not sure It just doesn’t show that spoon for me do I have to use the beta dev builds?

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OK. Do you have the latest unstable version of the game installed, which is the early test version of alpha 11? This mod is updated to that and you won’t have a spoon without it.

Oh, is it possible to recover my old save file?

Saves from alpha 10 don’t appear to be compatible with alpha 11 (this is pretty normal for alpha).

I’m reminded to ask something else. Are you using an old save file from before you installed the mod? If that is the case, the mod will not be active. You always need to start a new save after you’ve installed a mod to see the effects.

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damnit. I guess all my days work is down the drain :frowning:

That’s the way the cookie crumbles. I just deleted about a dozen different worlds! Doesn’t pay to get too attached >.>

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Thanks for holding the fort Tuhalu. I’m currently driving to the Harz Mountains…

This mod is only compatible with the latest branch and is activated using the cook spoon recipe crafted by the Mason

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hey you are in the near from me :wink: just 171km :wink:

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Gonna get on and try this out, can’t wait!

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so, do i still need this mod to get something that isnt on the newest version?? and what exactly does this mod do?? u see do only thing i saw after downloading this the “wind sail” hmmm anyone can help me on what is on this mod?

Although the functionality of the mod has been reduced, as it now compliments the radiant cook, this mod still adds:

  1. Food Buffs
  2. Bee’s
  3. Bee Hives
  4. Honey
  5. Wells
  6. Water as a food ingredient
  7. A fancy new cook outfit!
  8. 9 additional cooking recipes
  9. Potato crop
  10. Wheat
  11. Flour
  12. A whole new campaign
  13. A wooden cook sign
  14. And a wind sail…
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campaign?? how!!? and seriously i cant find those bees ahaha… so the wells are not from the A11 update ok ok ill give it a try

I believe he set the threshold to 5,000 net worth. So make sure your town worth is that high first :wink:

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Indeed! Net worth of 5000 will activate the campaign to enable apiaries.

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how about the bees? is there a required net worth too?

I’m going to hazard a guess at 5000.

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Oh my goodness! BEES IN MY STONEHEARTH? My life is now complete! BEE MODS ARE THE BEST THING EVER!!!

Thank you for your tireless work, Froggy!

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This bees scenario is lovely : )

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Lovely model for the apiary and the bees effect. Don’t want to spoil anything, but that one picture is hilarious, you know which one I am talking about. :smile:

However I got a bug.
When they were hungry and tried to eat (I had a few berries and only honey), they picked up the honey and put it down again on top of a queen. And pick it up and put down again on top of a queen. And that over and over and never get out of that cycle.

I don’t know if it is your mod or a game bug, but they eat the berries like normal. Is honey meant to be eaten raw? Or was it a bug that they have a full backpack and could not drop the items?

error from stonehearth.log:

705012 | server |  1 |                             mod stonehearth.stockpile | [] putting (354341 A Vat of Delicious Honey) on top of existing item (352023 A Vat of Delicious Honey) in stockpile (location:(-1005.00, 40.00, 578.00))

160924 | server |  1 |                             mod stonehearth.stockpile | [] putting (354235 A Sedated Queen Bee) on top of existing item (354394 A Vat of Delicious Honey) in stockpile (location:(-1004.00, 40.00, 579.00))

611693 | client |  1 |                              rpc | critical error in http reactor: could not remove trace[untrace 77429]

050028 | server |  1 | simulation.pathfinder.astar jid:2503 (16864 Caye Papp) @ (-1022.00, 40.00, 560.00) | failed to get point of interest

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