[MOD] Hearthlings of Many Faces


#121

##Update!

Finally been updated to work for alpha 18! Though, for all of you who are still on alpha 17, this won’t work on previous releases because of that, just keep that in mind.

Patch notes:

  • Fixed the save-load bug where you could start to customize all the hearthlings that you already have customized previously.
  • Also, somewhere, somehow, the bug about not being able to close the window after the first hearthling joins the town through daily update has been fixed. I don’t know how it happened, but I sure am glad to see it gone!
  • Added the ability to close the window by hitting the escape key, it works the same as if pressing the ‘ok’ button.
  • Added a console command homf_custom that starts up customization for a selected hearthling. This may not have been the way that you, @Aviex (and some others), imagined how I’d implement it. But I can tell you that I have something in the works that will start up customization for the hearthlings in a more lore friendly kind of way.

The download links in the OP have all been updated.


#122

There is a bug in alpha build 18-663 where if i were to select a crafting profession (Carpenter, Mason Etc.) for the Females, they always get a baldspot, Ive tried switching the genders, and the males do not have this problem, is there going to be a fix for this?


#123

Yeah, that bug has been around for a while. I did attempt to fix it before, only to leave me at the brink of madness. I’m going to attempt to tackle it again; after all the exams are done with.

But it’s a tricky bug, so I’m not gonna promise that a fix for it will happen any time soon.


#124

So after playing a while. It looks like the professions that require a mask (carpenter, blacksmith. Etc) . Cause this. Everything else is fine. Just those one get the baldspots.


#125

Interesting, I think that was the case for all hearthlings, but maybe I wasn’t paying too much attention. Thanks for the info, I’ll be sure to look for that later on! :slight_smile:


#126

Hi, the mod is available for A19 ? :slight_smile:


#127

Hiya! The latest version should have no problem with A19. At least, my tests shows no errors. :slight_smile:


#128

Amazing ! ^^ let’s play then !!! :smiley:
Rynz


#129

Is there anyway to use this mod to modify a Rayya’s Chidren Hearthling to look like an Ascendancy Hearthling? I.e. with pale skin and blonde hair? It seems like the Rayya’s Children hearthlings are limited to only Rayya’s Children-typical skin tone, hair colour, etc.


#130

At the moment it only changes between the models and color specific to the kingdom itself, so no, you can’t really use Ascendancy specific models for Rayya’s Children, or vice versa.

I can’t say that I have any plans of adding this either, but we’ll see. At best I’ll add it in as an option for the player.


#131

HOMF does strange things when activated together with Candledark.

This is a random immigrating hearthling. There is always a normal Hearthling name in the notification. However when customizing the char is already a zombie with a generic name (“A Mindless Wight”). Sometimes it is shown right away, sometimes not (like here).
According to Froggy (Frostfeast 2016! moar frost, moar feast), hearthlings can become “turned” when infected by zombies after a certain “incubation period”, but none should be infected from the beginning. Yet there is a chance to get “turned” ones both when embarking and immigrating.
Furthermore, trying to change the “Role” on “turned” hearthlings always throws an engine error.
Any idea what may be the problem?

PS. Sometimes “turned” hearthlings initially have “normal” appearance, but “Randomize” command (dice) generates only zombie appearances.


#132

Thanks for mentioning the issues! I’ve known about this kind of issue for a while now, but it’s been put on the back burner for school stuff. Also, the season for Candledark has long passed, and, I’m suspecting, that it will become a bit out of date when A20 is released (though that’s more of a wild guess on my part).

But! The reason for the issues here is because the turned hearthlings have no material maps of their own, e.g. you can’t change their hair color or skin color. I’ve at least got an idea on how to fix this, but I can’t say when a fix will be out.


#134

I first played the game back around A14 to try it out for a little bit; during that time I played with your mod installed as I really value this type of customization. I finally got around to updating it on steam the other day (currently in A20) and it seems the “homf_custom” console command isn’t working and errors with “promise destroyed with no resolve or reject call”.

Are you going to update the mod for A20? if you are, do you also plan to implement the UI feature you mentioned a while ago that adds an any-time customization button instead of the console command?


#135

Hey, and thanks for using my mod!

Yeah, the command hasn’t been implemented yet. But, as far as I could see, the mod is still compatible with A20. If you see any bugs other than the one posted in the OP, please let me know. Otherwise there should be no problem in using this mod with A20. The command itself is still on my to-do list, though unfortunately it has been on the low part of that list as I have other things that take priority right now (sorry!).


#136

21 alpha. It works, but with errors. You will do the update for fashion? Or we will wait until will introduce in-game editor?


#137

Thanks for letting me know!

Yeah, there have been some big changes to how hearthlings are generated, so I’m gonna have to sit on this and fix the mod to work with it. It might take a while though, but I’ll let you all know when it’s done. :slight_smile:


#138

###Status update!

So, I’ve gotten a look at the newest unstable release now, and it features an all new customization option for the embarking hearthlings (that @Well mentioned above). Which also makes this mod more or less obsolete.

I’m not sure, though, how much further the team is going to take it, as I’ve not been following the progress that frequently recently. Are they going to extend it to also include the hearhlings that join the settlement later? Will they include an option to change the looks of a hearthling in-game?

If not, then there is no need to bury this mod just yet, I’ll just have to make sure that this mod doesn’t do anything for the embarking hearthlings, but instead changes the appearances (maybe even the characteristics) of those that join in later. That’s what I’m going to assume also and work on the mod with that assumption in mid. But do let me know if I’m wrong in this, so that I know better what will happen later.


#139

Just made an account to reply. Excited to get updated version so I can edit new hearthlings. Thanks for keeping updated, when do you reckon you’ll be updated for new patch?


#140

Well, thanks for using my mod!

As for when it’s updated. I won’t be at home today to work on it, but I’d estimate that it’d be done, if not tomorrow, then sometime next week. Keep in mind though that this is a rough estimation; I haven’t looked too closely into the code to see what’s new, yet.


#141

with your mod i could possible try again my accessoires and luxury ^^ with the new standard options i cant add new categories ^^ sooooo i dont think it unnessary ^^ also new hearthlings you can decide (at the moment) xD