Hi,
the starter mod locale’s en.json is not always up to date with latest a15. If you grab the en.json from the a15 stable release, it will have those 2 keys.
Also, the wooden tunnel door ghost does have the key set as wooden_door_4x4. It will behave correctly, it’s just that the string key’s path doesn’t exactly match the name of the door, which is a bummer and I will fix it now, but note that the important thing is to translate from the english string, not the string key. The string key can be whatever anyone sets it to be, so it is not something to be focused on.
Thanks
-Yang
Actually, I cannot change the key for the wooden tunnel door because it will break the names for existing doors.
So yeah, gonna have to live with that. It’s because that door’s folder used to be named wooden_door_4x4 so the auto loc key generator has that string in there. Sorry!
-Yang
in the latest version arent the string for the recipes stone and clay tunnel_door - only the ghosts ^^
shouldnt it be easy to change this? at first in the ghost from
stonehearth:entities.construction.wooden_door_4x4.wooden_tunnel_door_ghost to stonehearth:entities.construction.wooden_tunnel_door.wooden_tunnel_door_ghost and then add in the en.json just the missing foldername
“wooden_tunnel_door”: {
“wooden_tunnel_door_ghost”: {
“display_name”: “Wooden Tunnel Door”,
“description”: “Useful for blocking off tunnels”
}
little info there: you can remove the string for 4x4 door because this door doesnt exist and the wooden_tunnel_door was at first named 4x4 door ^^
ok thats correct ^^ in old saves its missing then because this string doesnt exist anymore xD then i will change the string info of the 4x4 to wooden door xD
then i will add this info to my list for other translators