Making my guys put on new clothes


#1

Hi guys, more n00b questions that I have not been able to find answers too.

In experimental beta I’ve been creating new clothes that buff my guys, I am at a loss as to how I get them to wear them. Any help appreciated!


#2

Assuming they’re appearing in game etc, you need to make sure they’re put in a stockpile. Beyond that, see the existing clothing code for how best to code it for specific classes etc.


#3

So they will pick up the new clothes from the stockpile themselves and put them on?


#4

Assuming you’ve coded it correctly (can’t tell from here obviously, but like I said, take apart the existing clothing upgrade code to see how it should work), they should do if the clothes are in a stockpile, and not lying loose on the ground.


#5

Apologies, I must me be missing something here, do I need to use a mod or something similar to achieve this? I’m just having my tailor build the Upgraded Worker Outfits from the default list.

And thanks for your patience with me :smile:


#6

Welcome to the forum, @DaWilko :smiley:

You say your settlers won’t equip the upgraded worker clothes that you crafted?
-Then it’s as @Teleros says, the clothes must be in a stockpile (sometimes they get bugged and nobody will carry them). And there must be an available worker with default clothes.

Sometimes I find myself with only two workers (the rest of people has been promoted to other job). The new clothes should show some gold-ish color in the belt.

The padded and leather vest are only available for Footmen, they will equip them automatically too. But I think the padded is less good than the other, so if the footman has the leather vest equipped, he/she won’t equip a padded vest.

Otherwise, if you want other different clothes you have to mod them in.

I can’t determine a suitable category for this topic…


#7

Ah no it’s my fault, the way you wrote it made me assume you were creating a mod with new clothing in it :laughing: .

Anyway, the upgraded worker outfits must be placed in a stockpile - if they’re not, create a new stockpile which can accept all items (ie totally un-specialised).