I still think that running orcs do not make sense and that it kinda ruins the atmosphere. The early goblins are perfect for such behavior and it’s also good for the start, since goblins come in small groups and are usually agile but also fragile creatures who have low stamina and fighting morale. Lorewise, it also would make sense that Orcs are more fearlesss. When you defeat Ogo, the new Khan comes, telling you about a “new challange” and that always someone stronger exists and comes for you after defeating the last enemy.
So then this new Khan brags about how strong he is and that the player is not yet ready for this challange and then he sends his fearless lower rank orcs who then run away after getting a little scratch. Just imagine Lord of the Rings and the battle where the 10,000 Orcs tried to take over Black Gate. They are running to the castle, then the first arrow hits the first orc and all the orcs turn back and run away in fear… The Khan must have stronger units with higher courage, otherwise the whole lore doesn’t make sense.
Don’t get me wrong. I’m not against units that flee at the first sign of danger. Like I said, the goblins are perfect for such behavior lorewise and there could be many other creatures in the future who show such behavior. But please not orcs… If they wanted to break the stereotypes, then they shouldn’t have used goblins as the first “intelligent” but weakest of all enemy units (and stereotypically enough they try to steal from you). And they shouldn’t have introduced a Khan that talks about strength and honor in battle and the next big challange etc. It just doesn’t make any sense right now and feels just wrong. Even my clerics and archers with 1 wisdom, who die from 3-5 arrow hits, have more courage then the orc warriors… lol