Lets Talk Caves

I’ve been peppering my requests for procedural cave/loot/critter generation for about a year now, but the game had many other, legitimately higher priorities for a while. I raised this again as recently as this post, when Steph asked about gameplay improvements that would help to improve the atmosphere of the game.

I definitely support this, and eagerly through my hat in the ring of people who want it. :slight_smile:

6 Likes