Hey guys, In Dev Stream #210 I asked Stephanie about caves. She said I should bug Albert about working on it. So as a good and dutiful community member I promptly bugged Albert about it.
He responded by saying [quote=“Albert, post:2, topic:24865, full:true”]
Are you wanting caves that are encounters you can expose when mining the earth? If you can get enough interest on the forum we can move this higher on the priority list.
So here I am, promoting the idea of caves.
The first and most obvious pro is that it would make the underground more interesting. Currently mining is only a method of resource collecting. It is in my opinion the most dull part of the game right now.
Adding caves also increases mining risk. In the current version, there is almost zero risk tied to mining. Considering that mining is the number one method of increasing a settlements wealth, it seems logical to tie in a risk with mining.
Caves will also add an exploration aspect to the game, a feature that is currently lacking. Indeed even the fog of war doesn’t add any exploration, since you know what the landscape looks like and since the landscape itself is the only “defining” feature of a map there is no real point to exploring. With caves that changes.
- Yes to caves asap
- Yes to caves and dungeons asap
- Caves, but at a later date
- Never add caves
I hope you guys agree (also I hope you like the @Teleros throwback in the title.)