So the values for region origon, collision region and destination region on Large Crates are incorrect. If you check with the debug tool in-game, you’ll see that the positions are off.
This bug doesn’t seem to prevent you from placing crates correctly, but it has a couple other flow-on effects.
1/ Hearthlings can place items in the crates from a distance due to incorrect destination region. Inversely, there are directions from which they cannot place items into the crate as that part of the destination region is inside the crate itself.
2/ You cannot place a banner in an incorrect collision region, nor will hearthlings path through that region. In closed spaces like Storehouses, you could seal off all travel even though it looks open!
The current values are:
"region_origin" : { "x": -1.0, "y": 0, "z": 1.0 },
"destination" : {
"region" : [
{
"min" : { "x" :-1, "y" : 0, "z" : 1 },
"max" : { "x" : 1, "y" : 2, "z" : 3 }
}
]
},
"region_collision_shape" : {
"region" : [
{
"min" : { "x" :-1, "y" : 0, "z" : 1 },
"max" : { "x" : 1, "y" : 2, "z" : 3 }
}
]
}
The correct values are:
"region_origin" : { "x": 0, "y": 0, "z": 0 },
"destination" : {
"region" : [
{
"min" : { "x" : -1, "y" : 0, "z" : -1 },
"max" : { "x" : 1, "y" : 2, "z" : 1 }
}
]
},
"region_collision_shape" : {
"region" : [
{
"min" : { "x" :-1, "y" : 0, "z" : -1 },
"max" : { "x" : 1, "y" : 2, "z" : 1 }
}
]
}