Ladder placement builds ladder 1 voxel below intended placement. When placing ladders (of ANY kind manual or scaffolding ladders) they are placed 1 voxel into the below surface (See attached screen shots below) and in some case the result is an inability to remove/destroy.
When looking for similar issues before posting, I found this -
However, this is a dated issue without resolution. Incase their are dependencies I have included the above link for reference.
Steps to reproduce:
Launch Release 549
Once in game locate a cliff side (This is the needed environment to see the issue first hand.)
Select build toolbar set then the build ladder option
Select a build placement near a corner where you can build up from the edge of the cliff (See Below)
This issue is also persistent when build into the ‘Slab’ object material (Could definitely be more wide spread, 1st & 2nd floor object material, roof object material,etc.) as seen below.
In both situations depicted in the above screen shots, after placement, the user no longer sees the representation of the unintended section of ladder. Again, see below.
Placing ladders does not place ladders below the obvious user intended voxel level whether manually placed or placed in the scaffolding process.
Placed ladders are placed 1 voxel below the intended placement.
Ok, this is where it gets weird but fret not, unless their is a dependency on placing ladders and ladders needing to be built 1 voxel deeper, this could be an easy fix!
Something in the scaffolding process places ladders differently (not sure how) but because of this there is the 1 glaring difference… Manually placed ladders can be removed! At least they can be removed from most materials, I haven’t found one I couldn’t remove a ladder from. Back to Scaffolding, as you probably already know, scaffolding and scaffolding ladders placed on the ground can be ‘Destroyed’ if not removed by your hearthlings automatically. However, any scaffolding ‘ladders’ cannot be removed. Again, not sure why, but here’s what I know -
- In order to use the ‘Destroy’ tool, the user needs to be able to target/select the actual bottom of the object
a) This means to me, the scaffolding and scaffolding ladder objects that are placed at ground level are NOT built 1 voxel below the intended placement(at this point who knows)
b) Also, due to the fact that the ‘Destroy’ tool does not work on any scaffolding or it’s ladders BECAUSE it has been built 1 voxel below the intended
- Manually placed ladders can be removed AND destroyed from any object material type
- When manually placing ladders (at least for natural object materials and slabs), the visible model displays 1 Voxel beneath the intended placement location
- After placement the visible ladder model is no longer displayed as being 1 voxel beneath the intended placement location.
- The issue is very difficult to notice when the building process begins due to the building and ladders being shaded/see through and with the hearthling activity I have yet to verify ladder placement
With all of this I believe that when placing ladders manually, although you can see the model beneath the intended target, it does not actually get built due to the CURRENT obstruction being the ground or other surface. Unfortunately, when building, there is no obstruction, it hasn’t been built and because of this there is a chance the ladder is built before the intended structure. The result is the structure object material is built/placed on/over the already built ladder that was incorrectly built 1 voxel beneath the intended placement and the user is no longer able to remove the ladder.
Version Number and Mods in use:
Release 549 / None