Welcome to our forum @hotloy. I am always keen to hear about new mod-ideas. However, I am not familiar with “Knights & Merchants” . Could you summarize briefly what this mod would be about?
Just had a look on Wiki
Said the latest Knights and Merchants Game was a 2007 RTS
No Population Cap instead based on a food cap ( Everything’s gotta eat of I don’t have enough food people die) based around economy
I can see the stonehearthy qualities. Based around town building and professions and such
K&M comes closest to The Settlers i’d say. But its more focused on combat with heavy rock/paper/scissors kinda combat system.
You cant control your workers directly, you only place buildings and roads where you want them to get build.
You slowly build up your town to be able to train troops for combat. it’s a nice mix between RTS and townbuilder. Just fastforward through this video to get a general idea.
something should really be done about that, to set an example among the masses… im thinking something along the lines of the “Cuba Incursion” from 2002?
however, i watched a small LP on Knights & Merchants, and i am somewhat more intrigued by the title now… so, perhaps some leniency is in order…
Oh, no, I would never. I definitely haven"t take a page from Deinaeira. No need to check those MAGNIFICENT Leotards for centaur blood or anything. hastily brushes empty vials off desk