Interactive priorities

Hi everybody, i recently started playing Oxygen not Included, and noted that it has a lot of similarities with StoneHearth and some features that can improve the gameplay.
The first thing that I think that is really important is the possibility to change the tasks priorities, forcing the characters to do something that you think that must be done first.
I don’t know how hard it will be to implement the feature but I think that can have a positive impact in gameplay experience.
So, what do you guys think?

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Dynamic priorities is something that we’re currently looking in to. :smiley: