Heya, I’ve been dedicating alot of time in Alpha 16 and I really love it, it properly feels like a game now and it’s alot of fun!
But one thing I’ve noticed to annoy me now when my little village is growing bigger and bigger with more and more crafters is managing the villagers inventories.
My suggestion will be very familiar for you that have played the old empire managing games such as Pharaoh, Ceasar III, IV, Rise of the middle kingdom: Emperor, Master of olympus etc.
In those games the warehouses have 4 settings for accepting goods for every kind of item that warehouse is able to handle.
Don’t accept - No good of the type will be transported to the location.
Empty - All types of that types of goods vill be transported away when there’s room in other storage places.
Accept goods - Aquires goods of the desired type
Get - Prioritize filling this inventory with the desired goods, get’s transportations from other warehouses that only have Accept goods.
Along with this the player able to set the max amount accepted or “Get”.
I’ve found this system to fill in all my needs in the old games, which I have countless hours spent in, I think this is some stripped down version to be in place for Stonehearth!
What do you think?