Hello! First post here! Sorry if there is some format error etc.
I often feel like I have to micromanage my army, as in footmen sprinting FAR away from my healers, causing them to die.
Formation
If there was a possibility to restrict them to some kind of formation, where everyone walks at the same pace, and reach the target together.
Aswell having your Archers & Healers in the backline and your Knights in the front.
Target Priority
When the game gets to a stage where there are Archers / Healers you would want to focus them, but having to pause, target, unpause, pause, target, unpause and so forth gets a bit tedious. It would be nice to have an option to toggle if you want them to focus one target at a time or spread out, and the cherry on top of the icecream would be what kind of target, as in focus the Healers, Archers, Footmen, Knights etc.
I know this is a bit extensive but thought it would be a cool concept.
Let’s compile a few Ideas ^^,
From replies:
RTS Selection & Attack - @Banto
"I think this game would benefit from some standard drag select over troops and simple right click when having them selected to attack the target you right click like it works in most RTS games.
Other things like Cleric running away not healing your army when in combat and focusing on villagers that’s not soldiers which kills your group instead."
Defend Zone / Guardpost - @Fornjotr
If an enemy enters the “Defend Zone / Guardpost” the assigned parties / hearthlings will attack them.
- Drag-Able, Like the Stockpile, Farm, Trapper etc.
- Assign Combat Parties / Hearthlings to said Zones
Patroling Zone - @Fornjotr
Be able to take control over where the guards patrol, instead of around fields etc, to gain more control over what you are protecting and not.
- Drag-Able, Like the Stockpile, Farm, Trapper etc.
- Assign Combat Parties / Hearthlings to said Zones
Misc
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Cleric running away not healing your army when in combat and focusing on villagers that’s not soldiers which kills your group instead - @Banto
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Naming the combatparties! We had this option back in the past, but it is not there anymore? - @Fornjotr
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A new UI for the use of potions, with a timer and maybe an autofeature? - @Fornjotr