Does anyone remember if it was already mentioned which data will be stored in a JSON file in Stonehearth (related to animations)?
We know that the export from 3ds Max is done in JSON. I would assume that not all information are exported, but only data related to the animation. Information about the model might be saved in a separate file. Probably the information about the model are directly exported out of Qubicle (also in JSON). I think it was even mentioned that .qmo is not used, but JSON… but do not remember if it was a general statement or linked to how it is used in Stonehearth.
Stonehearth could be finally linking the model-file with the animation-file, depending on the situation and required animation.
This way it would be rather easy to mod existing models. It would just require loading of the model-file into Qubicle, adjustment and an export back into JSON. If you export it with a new name you could re-name also the related animation-files and there you go… a fully animated new model.
For not animated items this means that it would be enough to export a JSON-file out of Qubicle, which could be processed as it is within the game.
So what we would need at the end are information about how the structures of the different Stonehearth-JSON-files are looking like and here we go .
Any thoughts or information I have missed?
P.S. Where I am heading towards is to understand what export-scripts would be required to allow modding with other tools than used by the devs (e.g. Blender).