I was wondering how much should class trees differ between kingdoms. While there are some basic classes which are necessary for all kingdoms (like Farmer) and all objects should be available in every kingdom (so all the recipes are available with all crafter classes) the rest, that is: class advance order and non-crafting classes could differ for more immersion.
Military trees could be different, e.g.
Ascendancy: defensive (slow, high HP)
Footman -> Knight
Footman -> Archer -> Crossbowman
Rayya’s Childern: hit’n’run (fast, low HP)
Footman -> Spearman
Footman -> Archer -> Slinger
Northern Alliance: offensive (regen, high damage)
Footman -> Axeman -> Berserker
Footman -> Archer