I think it would be nice to have a thread, where everyone can explain how they imagine the multiplayer of Stonehearth.
#How do I imagine the multiplayer?
I would like to talk about 2 different multiplayer mechanics:
Event-Sharing mechanic allows players to get random player generated events on their maps. This way, there will be many thousand events (small story lines, maybe even epic long story lines, specific monster raids, boss monsters etc.) for the players to be available, which ensures that the game offers many different experiences. The problem with this however is, that there will be many trolls which create nearly impossible events, or events that don’t fit into the game. In order to avoid this getting out of hand, players must have an option to rate an event. If this even receives to many negatives votes, it automatically gets removed from the event list and therefore wont appear anymore. Ofc that means that if a new shitty event has been released, it would appear on some players maps, kinda ruining the fun. That’s why I would create 3 different options for random events:
- You don’t get any user created events at all (only events createdby Radiant)
- You only get user created events that received at least 10 upvotes
- You only get user created events that are in the top 100 (or more, if there are enough positive rated events).
- You get all user created events
This way, players who really dont want bad events at all, would choose option 2 and 3. To make this work, there need to be players who go for option 4 and rate new events (like if they are game breaking and if they fit into the game or not). To motivate players to do this, I would like to see something like a small reward system, that rewards players that play option 4 (like new hairstyles, new clothes, accessories etc.). This reward system would also work for people who created events. If an event gets positive ratings, you also unlock the listed things, BUT negative rated events will punish you, so that it gets harder for you to get the rewards. This would prevent that many players upload crap events.
Multiplayer means you play with at least one more person together on the same map. I would like to see multiple options:
VS-Mode: 2 (or more) people are on the same map and can attack each other.
COOP-Mode: 2 (or more) people are on the same map and play together, but each having their own town/city/ressources. Players can support each other if they want to, for example to succeed surviving big raids from monsters or they trade with each other.
True-COOP-Mode: 2 (or more) people are on the same map and play together, but they both share hearthlings/ressources. This way, people can communicate with each other and decide who does what (or they don’t and everything goes chaos).
Now the question is: How does game speed work in multiplayer? I would suggest that the normal speed is the standard and players can always switch to standard without asking other players. If someone wants to stop the time, everyone playing has to agree to that. This way, you can skip some time to progress faster. Or you remove it completely and players have to play in normal speed all the time.
Ok, that’s it from me. How do you imagine Multiplayer in Stonehearth?