With the debugtools, I was able to modify the “model_origin” of one of my mod items, such that it sank into the ground a bit. See picture:
I wanted this trick to happen by default for this item, and thus I changed the …_ghost.json file to have the right code (which is also displayed in the picture), and upon reloading, this happened:
Didn’t work, and apparently the game thinks the model origin is at 0 again.
Does anyone know more about this? Is it even possible to change the “model_origin” in the y-direction?