So I’ve been playing the new Alpha 11 for a while now and keep running into bugs that are ultimately “game breaking” for me.
Worst so far is the pick up and drop repetition. Pick up four items put down the four items over and over and over again. There’s nothing to be done to stop it. It happens in outside of storage and instead of storage. I can distract them temporarily but they just go right back to it.
Fighting way out of balance. In Alpha 10, not every swing connected which was interesting and fair. And Soldiers did better. Now every swing connected and the frequency of Zombies showing up in pairs, crossing paths with individual workers and killing them before you can act is way too frequent.
Working to death instead of eating. For some reason they get hungry but they don’t go get food that’s plenty and available. They just slowly die.
I’m sure there’s more in there, but I get very little done as a result of these. And unfortunately they limit my opportunity to evaluate the new features yet. It’s Alpha, so this totally to be expected, and I’m sure we’ll get to Alpha 11.x soon to fix these. I know some of these were issues in the past and were fixed, so I’m hoping they’ll be quick/easy fixes to make to Alpha 11 as well.