Hello, @jjjshab. Which Stonehearth version are you playing?
Also, could you upload a picture of the bug? I can’t reproduce it, it might be due to a certain floor shape.
Is this happening with all the roof types or just some of them?
i think the bug is related to this (though it doesn’t always pop up):
develop-3023 (x64)
stonehearth/lib/build_util.lua:749: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
stonehearth/lib/build_util.lua:749: in function ‘create_edge_loop_for_wall’
stonehearth/lib/build_util.lua:757: in function ‘create_edge_loop_for_wall’
stonehearth/lib/build_util.lua:836: in function ‘calculate_roof_shape_around_walls’
…th/services/client/build_editor/grow_roof_editor.lua:116: in function ‘_compute_roof_region’
…th/services/client/build_editor/grow_roof_editor.lua:78: in function ‘fn’
…ces/client/selection/entity_or_location_selector.lua:233: in function ‘_get_selected_entity’
…ces/client/selection/entity_or_location_selector.lua:269: in function ‘_on_mouse_event’
…nehearth/services/client/selection/selector_base.lua:115: in function ‘_mouse_cb’
stonehearth/services/client/input/input_capture.lua:49: in function ‘_dispatch’
stonehearth/services/client/input/input_service.lua:55: in function ‘_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
by “break,” i mean either the roof will not place entirely, or it will place with its overhang off and/or missing pieces of columns (this is with each type of roof - wood, stone, clay)
i have since tried to reproduce the bug, even on the same save where i was testing it out yesterday, and haven’t been able to repeat consistently
however, some other things which seem to be consistent lol:
increasing the Max Height of a clay roof and then trying to decrease it with the left arrow key ← does not allow user to go to the default 0 (you can manually type in 0, and it works)
creating roof with freestanding walls doesn’t work when all walls orient clockwise, ex:
this is now untrue, and will mess up the surface that the roof can cover, or make it so that the roof doesn’t get placed at all. it seems to only work when all (freestanding) walls orient counter-clockwise.
this is still true of all heights with a clay roof. it doesn’t show you going to -1 anymore in the input box but the roof still changes shapes. the only way to fix it is to type in 0 still
also a suggestion for the new building UX, @sdee, would it be possible to be able to drag the wall posts of a placed freestanding wall to move the post? for example:
Say I placed these two walls (let’s pretend it attached to another 3 walls to make a building), but I wanted to orient it to that the middle pillar was equal distance between the two end pillars. I want to be able to drag that middle pillar to the left one voxel. This can get exceedingly frustrating when you only realize the mistake you’ve made after you’ve built an entire building after these walls were placed and you either have to undo a thousand times (which sparingly works ), or you’d have to restart the building again and cri everytim