I’m loving the changes in Alpha 15, it’s a whole new game again, however I’m still having an issue with long games where I end up with a map looking like swiss cheese because of the goblin camps. I’d thought with the introduction of dirt this was coming shortly but maybe I’m wrong.
I’m not a Dev and I don’t have the experience with the game to fully understand it’s mechanics so maybe I’m asking something that’s difficult due to other considerations I know nothing about; I just thought it’d be neat to be able to do from a builder point of view, as well as a gamble because you may lay a new lawn only to have a camp spawn there again unless you change the shape of your town somehow. This is really becoming an issue due to the new maps (which I love) which have far less wide open plains where you can build big. Ideally I’d like to see large scale landscaping in the future where you could change terrain styles, but right now I’d just like to be able to fill in the hole left by the camps. Or maybe you could have camps spawn +1 level if they occur on grass? The camps don’t affect the mountains when they spawn after all, just the extra layer of grass. Or maybe make the top layer of dirt turn to grass over time instead of adding the extra grass layer when it generates. These are the problems for Devs to decipher, not me.
I’d also like to say that I really appreciate the way you folk handle the forum here, it’s a hands on approach that I wish every group followed, and not just games. I had an issue with Skype this morning which made me appreciate the forum here even more. Keep up the great work, we may complain a lot, but we sure appreciate the work you do. I know I bought the game as a product but I’ve come to consider it a privilege to have such an impact in the direction of the game, solely through this discourse. Any way, enough arse kissing, get back to work!