release-687 (x64)
…th/services/client/build_editor/wall_loop_editor.lua:293: attempt to index local ‘blueprint’ (a nil value)
stack traceback:
[C]: ?
…th/services/client/build_editor/wall_loop_editor.lua:293: in function ‘_can_contain_entity’
…th/services/client/build_editor/wall_loop_editor.lua:76: in function ‘_location_filter_fn’
…ces/client/selection/entity_or_location_selector.lua:214: in function ‘filter_fn’
…nehearth/services/client/selection/selector_util.lua:23: in function ‘get_selected_brick’
…ces/client/selection/entity_or_location_selector.lua:201: in function ‘_get_selected_brick’
…ces/client/selection/entity_or_location_selector.lua:267: in function ‘_on_mouse_event’
…nehearth/services/client/selection/selector_base.lua:115: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.lua:55: in function '_dispatch’
stonehearth/services/client/input/input_service.lua:70: in function '_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
Could you upload the savefile and templates that are causing that error?
To upload a savefile:
Find the save folder for the saves you wish to upload. By default, they are located in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games (assuming a default Steam install).
Zip the folder.
Right click the folder (should be a long set of numbers).
Left click on Send to in the menu that appears.
Left click on `Compressed (Zipped) folder).
(Optional) Rename the folder to something different than the default set of numbers.
Upload the save.
If the zip is less than 10 MB, you can upload it directly. Either use the upload button or drag and drop it into the compose window,
If larger than 10 MB, upload it to a cloud storage site like Dropbox, Google Drive, File Dropper, etc. and post the sharing link here.
release-687 (x64)
…th/services/client/build_editor/wall_loop_editor.lua:293: attempt to index local ‘blueprint’ (a nil value)
stack traceback:
[C]: ?
…th/services/client/build_editor/wall_loop_editor.lua:293: in function ‘_can_contain_entity’
…th/services/client/build_editor/wall_loop_editor.lua:76: in function ‘_location_filter_fn’
…ces/client/selection/entity_or_location_selector.lua:214: in function ‘filter_fn’
…nehearth/services/client/selection/selector_util.lua:23: in function ‘get_selected_brick’
…ces/client/selection/entity_or_location_selector.lua:201: in function ‘_get_selected_brick’
…ces/client/selection/entity_or_location_selector.lua:267: in function ‘_on_mouse_event’
…nehearth/services/client/selection/selector_base.lua:115: in function '_mouse_cb’
stonehearth/services/client/input/input_capture.lua:55: in function '_dispatch’
stonehearth/services/client/input/input_service.lua:70: in function '_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>