Goblin died from footman's fierce gaze alone

Summary: A goblin spontaneously poofed approaching my base when the footman was still a good distance away, just running toward it.


Versions and mods:
No mods; latest release version in Steam at the time of writing, version 0.1.0 (release 375), according to the title screen.

System information:
DxDiag 2015-06-07.txt (66.6 KB)


Pretty sure this is one of the following completely bug free features :

  1. A Hearthling has automatically and secretly promoted itself to Witch, and is protecting her den full of victims from external harm.

  2. That suspicious tower you are building must be the base of “The Tower of Insert Diety” and no evil entities can enter its vicinity unharmed. Unfortunately the Goblin is seen as Mildly Annoying, which happens to be marginally evil.

  3. The Goblin was leveling up it’s run skill, and happened to hit level 1337, unlocking the ‘Faster than Light’ perk. Instantaneously allowing it to zip past your defenses unnoticed, but subsequently into the cliff face over yonder, killing itself instantly and before you could even see it happen.

But I may or may not have been running into this bug without noticing. I often find myself hearing battle music starting and stopping with no good reason, often.


That seems accurate, and is completely hilarious at the same time :smile:

As for the battle music starting and stopping, I read about another potential source of that…

Can confirm this. Spontaneous Goblin Combustion


I’m pretty sure this only happens if you rename your footmen “Chuck Norris” or “phector2004


Anyone else seeing this? I don’t have enough hints to get a repro. Thanks!


If it helps, I only started noticing it after i’d finished the Goblin campaign and only from the smaller camps. They usually got pretty close to my town, (sometimes even touching a building), before just disappearing.

They didn’t do the poof dead animation, they just vanish in a blink.


Well, in my case, there had been no goblin campaign, and I had not seen any camps. Also, there was a poof dead animation, although it was very quick, as can be seen from the video.

Continuing the discussion from [Con] Invisible Goblins? Hearthlings killing themselves?:

Actually, I remember someone else posting about it before. Forget the name, but the guy who always posts with videos to go with his bugs.

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Ok, let me check for a while, will merge if necessary. Thanks :smiley:

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I believe this is the thread you’re looking for?

Yes! Thanks :smile:


This the one. My memory wasn’t fire on all cylinders for a while there >.>

I’ve had that happen a few times. It just happened again. Release 453 (x64). I did notice it after ~ Burlyhands said the surrounding towns were glad I rid us of the goblin threat. I may still see some small bands. Will observe.

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