Summary:
My Game will freeze for some time then it will crash. I’ve been checking different forums and discussion and it helped so far with start up crashes but I get about 30-60 minutes into the game and the freezing in resulting to crashing and closing happens.
Attachments:
[Upload your crash.dmp
(from the game install directory). If you are a new user and thus unable to upload please say so and we will assist you.]
Versions and Mods:
[ACE MOD, Candledark, Frostfeast, fisher job + arch, glowy windows, beam, extra map options, mod repairer, auto harvest mod, combat dash, mine tracks, wizard quest]
Version of Ace-Newest Version (Feb 21, 2024) I think v0.9.6
System Information:
[Windows 10, RTX 3060 Ti Razer Blade Laptop)
Stonehearth.log:
[2024-02-21 10:38:02.117124 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:04.045121 | client | 1 | mod stonehearth.sound | recommend_combat_music: nil; in_combat = false, threat_level = 0, combat_started = true
2024-02-21 10:38:04.045121 | client | 1 | mod stonehearth.sound | recommend_game_music: combat music { track = “”, priority = 10, fade_in = 500 }
2024-02-21 10:38:04.046122 | client | 1 | mod stonehearth.sound | recommend_game_music: combat music nil
2024-02-21 10:38:07.567121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:10.094121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:10.319126 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:38:10.965126 | server | 1 | ai.execution_unit | (7958 Asher Papp) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:12.738121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:14.833120 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:16.968121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:18.999121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:25.166121 | server | 0 | simulation.core | Starting save.
2024-02-21 10:38:27.331128 | server | 0 | simulation.core | Saved.
2024-02-21 10:38:27.356121 | client | 1 | client.core | clearing save deferred pointers
2024-02-21 10:38:29.505121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:32.502120 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:35.671121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:40.367131 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:38:40.931121 | server | 1 | ai.execution_unit | (1358615 Roland Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:41.954120 | server | 1 | ai.execution_unit | (8682 Lizzy Burlyhands) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:41.955126 | server | 1 | ai.execution_unit | (7958 Asher Papp) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:42.932120 | server | 1 | ai.execution_unit | (2917919 Tenney Numarc) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:43.111127 | client | 1 | mod stonehearth.sound | recommend_combat_music: nil; in_combat = false, threat_level = 0.1, combat_started = false
2024-02-21 10:38:44.920121 | server | 1 | ai.execution_unit | (8682 Lizzy Burlyhands) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:44.920121 | server | 1 | ai.execution_unit | (1358615 Roland Greenleaf) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:46.967120 | server | 1 | ai.execution_unit | (7958 Asher Papp) [find reachable entity type anywhere] duplicate “set_think_output” in state ready
2024-02-21 10:38:52.212120 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:38:52.711121 | client | 1 | mod stonehearth.sound | recommend_combat_music: nil; in_combat = false, threat_level = 0, combat_started = false
2024-02-21 10:39:00.493126 | server | 1 | mod stonehearth_ace.inventory | Restock director stuck. Rebooting it…
2024-02-21 10:39:01.069123 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:39:01.702119 | client | 1 | renderer.effects_list [(2917919 Tenney Numarc) effect:8345 attach item] | failed to attach {{talisman}} item with id 5050925 does not exist.
2024-02-21 10:39:01.702119 | client | 1 | renderer.effects_list [(2917919 Tenney Numarc) effect:8345 attach item] | failed to attach {{talisman}} item with id 5050925 does not exist.
2024-02-21 10:39:01.755120 | client | 1 | renderer.effects_list [(2917919 Tenney Numarc) effect:8345 attach item] | failed to attach {{talisman}} item with id 5050925 does not exist.
2024-02-21 10:39:01.755120 | client | 1 | renderer.effects_list [(2917919 Tenney Numarc) effect:8345 attach item] | failed to attach {{talisman}} item with id 5050925 does not exist.
2024-02-21 10:39:14.415121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:39:16.816127 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:39:18.717121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:39:20.606128 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:39:25.664122 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:39:32.090121 | client | 1 | client.core | failed to save screenshot for save “C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\auto_save”: bad allocation
2024-02-21 10:39:32.183121 | server | 0 | simulation.core | Starting save.
2024-02-21 10:39:34.387121 | server | 0 | simulation.core | Saved.
2024-02-21 10:39:34.390121 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:39:34.421129 | client | 1 | client.core | clearing save deferred pointers
2024-02-21 10:39:44.362126 | server | 0 | simulation.core | took 105 ms to update game state
2024-02-21 10:39:44.363127 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:39:45.556121 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:39:50.950177 | server | 1 | ai.execution_frame | (10118 Leah Framer) [stonehearth:get_food] (10118 Leah Framer) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2024-02-21 10:39:59.134121 | server | 1 | ai.execution_frame | (5784 Jehan Masonhart) [stonehearth:get_food] (5784 Jehan Masonhart) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2024-02-21 10:39:59.134121 | server | 1 | ai.execution_frame | (10118 Leah Framer) [stonehearth:get_food] (10118 Leah Framer) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2024-02-21 10:40:00.924120 | server | 1 | mod stonehearth_ace.inventory | Restock director stuck. Rebooting it…
2024-02-21 10:40:07.233121 | server | 1 | ai.execution_frame | (7228 Wybert Rell) [stonehearth_ace:get_drink] (7228 Wybert Rell) (stonehearth_ace:get_drink) ignoring bad frame transition to “unit_ready” from “finished”
2024-02-21 10:40:07.590121 | server | 1 | ai.execution_frame | (2917919 Tenney Numarc) [stonehearth_ace:get_drink] (2917919 Tenney Numarc) (stonehearth_ace:get_drink) ignoring bad frame transition to “unit_ready” from “finished”
2024-02-21 10:40:08.614121 | server | 1 | ai.execution_frame | (7958 Asher Papp) [stonehearth_ace:get_drink] (7958 Asher Papp) (stonehearth_ace:get_drink) ignoring bad frame transition to “unit_ready” from “finished”
2024-02-21 10:40:12.260121 | client | 1 | mod stonehearth.sound | recommend_game_music: clock music {
track = {
“stonehearth:music:lvlmusic_asc_autumn_1_night”,
“stonehearth:music:lvlmusic_asc_spring_1_night”,
“stonehearth:music:lvlmusic_asc_summer_1_night”,
“stonehearth:music:lvlmusic_asc_winter_1_night”
},
loop = false,
fade_in = 2000,
volume = 40
}
2024-02-21 10:40:12.374131 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:40:15.650121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:40:19.482128 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:40:21.896121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:40:24.502121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:40:28.529121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:40:30.585127 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:40:33.814120 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:34.303120 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:34.334122 | server | 0 | simulation.core | took 159 ms to update game state
2024-02-21 10:40:34.334122 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:40:34.802126 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:35.306126 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:35.798190 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:36.300121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:36.815120 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:37.302127 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:39.261121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:39.747121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:42.088121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:42.698121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:43.296121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:43.910120 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:44.534120 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:45.142190 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:45.637121 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:40:59.147120 | server | 1 | mod stonehearth_ace.inventory | Restock director stuck. Rebooting it…
2024-02-21 10:41:24.072121 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:41:43.663122 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:41:44.155211 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2024-02-21 10:41:57.165121 | server | 1 | mod stonehearth_ace.inventory | Restock director stuck. Rebooting it…
2024-02-21 10:42:01.259121 | server | 1 | mod stonehearth.tasks.group | [traveler] unexpected multiple tasks for activity stonehearth:traveler:leave_item_and_depart
2024-02-21 10:42:03.766120 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:42:05.667120 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:42:08.122121 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:42:08.511119 | client | 1 | mod stonehearth.sound | recommend_game_music: clock music {
track = {
“stonehearth:music:lvlmusic_asc_autumn_1_day”,
“stonehearth:music:lvlmusic_asc_spring_1_day”,
“stonehearth:music:lvlmusic_asc_summer_1_day”,
“stonehearth:music:lvlmusic_asc_winter_1_day”,
“stonehearth_ace:music:ace_rajmann_rain_1”,
“stonehearth_ace:music:ace_rajmann_rain_1”,
“stonehearth_ace:music:ace_rajmann_rain_1”
},
loop = false,
fade_in = 2000,
volume = 40
}
2024-02-21 10:42:09.496119 | server | 1 | simulation.remote_client | started buffering client updates. (seq:33161 ack:33141)
2024-02-21 10:42:10.215119 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:42:12.457119 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:42:13.813119 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2024-02-21 10:42:14.583119 | server | 0 | mod stonehearth_ace | trying to use tend effect “fiddle”…
2024-02-21 10:42:26.567122 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
]