Summary:
Placed ghosts of several buildings for city building layout planning, but haven’t begun construction of anything yet. Saved game. Reloaded, and encountered this error via in-game dialog as the load was completing.
2016-06-12 13:15:01.996216 | client | 1 | client.core | reporting client load progress 99.500%...
2016-06-12 13:15:03.032825 | server | 2 | lua.code | generating traceback...
2016-06-12 13:15:03.032825 | server | 0 | lua.code | -- Script Error (lua) Begin -------------------------------
2016-06-12 13:15:03.032825 | server | 0 | lua.code | .../fixture_fabricator/fixture_fabricator_component.lua:171: attempt to index local 'building' (a nil value)
2016-06-12 13:15:03.032825 | server | 0 | lua.code | stack traceback:
2016-06-12 13:15:03.032825 | server | 0 | lua.code | [C]: ?
2016-06-12 13:15:03.032825 | server | 0 | lua.code | .../fixture_fabricator/fixture_fabricator_component.lua:171: in function '_are_dependencies_satisfied'
2016-06-12 13:15:03.032825 | server | 0 | lua.code | .../fixture_fabricator/fixture_fabricator_component.lua:218: in function '_start_project'
2016-06-12 13:15:03.032825 | server | 0 | lua.code | .../fixture_fabricator/fixture_fabricator_component.lua:42: in function <.../fixture_fabricator/fixture_fabricator_component.lua:40>
2016-06-12 13:15:03.032825 | server | 0 | lua.code | -- Lua Error End -------------------------------
2016-06-12 13:15:03.050827 | server | 2 | lua.code | generating traceback...
2016-06-12 13:15:03.050827 | server | 0 | lua.code | -- Script Error (native) Begin -------------------------------
2016-06-12 13:15:03.050827 | server | 0 | lua.code | c++ exception: lua runtime error
2016-06-12 13:15:03.050827 | server | 0 | lua.code | stack traceback:
2016-06-12 13:15:03.050827 | server | 0 | lua.code | -- Lua Error End -------------------------------
2016-06-12 13:15:03.053828 | server | 2 | lua.code | generating traceback...
[trimmed duplicates]
2016-06-12 13:15:03.393871 | server | 2 | lua.code | generating traceback...
2016-06-12 13:15:04.406000 | server | 1 | simulation.core | finished loading game
2016-06-12 13:15:04.406000 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2016-06-12 13:15:04.406000 | server | 0 | sysinfo | Total System Memory: 7.965 GB (8552861696 bytes)
2016-06-12 13:15:04.406505 | server | 0 | sysinfo | Current Memory Usage: 1.752 GB (1881161728 bytes)
2016-06-12 13:15:04.406505 | server | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes)
2016-06-12 13:15:04.406505 | server | 0 | sysinfo | Available Address Space: 127.997 TB (140734611210240 bytes)
2016-06-12 13:15:04.406505 | server | 0 | sysinfo | Used Address Space: 2.679 GB (2877014016 bytes)
2016-06-12 13:15:04.441505 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-12 13:15:05.428630 | server | 0 | simulation.core | took 987 ms to flush streamer
2016-06-12 13:15:05.802679 | server | 1 | simulation.remote_client | started buffering client updates. (seq:250 ack:240)
2016-06-12 13:15:10.382261 | server | 0 | ai.execution_frame | (2454475 Stone Tunnel Door) [stonehearth:top] ai slow start is 0
2016-06-12 13:15:10.390262 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-06-12 13:15:11.250372 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1680, 987)
2016-06-12 13:15:12.269999 | server | 0 | simulation.core | took 2263 ms to update game state
2016-06-12 13:15:12.270499 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-12 13:15:12.418018 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:250 ack:243)
2016-06-12 13:15:12.687052 | server | 0 | simulation.core | took 250 ms to process job list
2016-06-12 13:15:12.687554 | server | 1 | simulation.remote_client | started buffering client updates. (seq:334 ack:250)
2016-06-12 13:15:12.759061 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:334 ack:334)
2016-06-12 13:15:12.916081 | server | 0 | simulation.core | took 154 ms to process job list
2016-06-12 13:15:13.021594 | server | 0 | simulation.core | took 102 ms to process job list
2016-06-12 13:15:13.352637 | server | 0 | simulation.core | took 211 ms to process job list
2016-06-12 13:15:14.462278 | client | 1 | rpc | critical error in http reactor: could not trace[trace 332 25]
Attachments:
log, save
Version Number and Mods in use:
A17 D3002 x64