Fisher Job 🐟 + Archipelago Biome

#Mod Updated
For Alpha 22!
New class! Terrain changes, new templates, new items, balances and other small changes.

Download:
:up: At the first post. :up:

Changes:

  • Fisher class:

    Low tier class, promoted using a fisher bucket talisman, crafted by the carpenter (potter if you play with Rayya).
    Can craft float bobber. This item will float in the water and spawn fish from time to time.
    :fish: Fish can be fished using the harvest tool.
    As an early food source, the fisher can prepare it into sashimi (raw fish slices). Else it spoils very fast.
    Or use it to craft a Slap Fish (low level) weapon.
    Fish can also be used to craft fish containers, used for decoration. Some traders will ask for it (instead of the usual crops)
    They can also do the same with pearl, crafting pearl container. It also can be asked in a trade.
    Crab traps can be crafted and will attract :crab: crabs (or spawn if none is near) into it, holding them to be harvested.
    Crab Pincers can be crafted into a (low level) weapon, and footman can wear it like a glove.

  • Bigger Islands:

    Bigger flat areas to build. The old terrain was too noise, you could barely find a flat area bigger than 32x32 blocks. That should not be a problem anymore.
    Even though the majority of the islands now are bigger, you can still find small islands if you liked those.

  • New building template category: :ship: Ships!

    The old small boat is updated. Can now be build without ladders or other player assistances.
    Old pirate ship removed, cause it sucked!
    Currently you have 5 boats/ships in total. Ranging from the small 5x12 to the big 22x52.

  • New way to harvest fruit trees:
    (Icons made by the awesome @Stmpnk )
    The first time you harvest, it will get the fruits as usual (Coconuts or papaya)
    Harvest a second time (when it does not have fruits) and it will cut the tree for wood.
    No need to click each individual palm tree to cut them. Just harvest them all. One time for fruits, another for wood.

  • New items:
    :anchor: Anchor. Decoration placed on the ground or walls. Crafted by a blacksmith using any two metal ingots.
    Flower garland. A decoration to hang on the walls. Crafted by the herbalist using wood and any herbs.
    Hammock. Another bed to sleep. Crafted by the weaver using wood and fibers.
    Fish Stew. Cooked food. Crafted by the cook using vegetables and fish.
    Cooked Fish. Cooked food. Crafted by the cook using fish.
    Crab Omelette. Cooked food. Crafted by the cook using crabs and eggs.
    Crab Cake. Cooked food. Crafted by the cook using crabs, eggs and flour.

  • Underwater full of objects:

    Ocean floor filled with starfish, oysters, rocks, sunken boats and seaweeds.
    Seaweed is a new plant, like silkweed, gives fiber used by the weaver. Can only be harvested by the fisher and will only grow back (renewable) if it is in the water.

  • Balances:
    Coconuts should spoil now. (I had a reason for it not spoiling before, not necessary anymore)
    Coconuts will also satiate the hearthlings thirsty :droplet: (a feature from the Cafe Mod). Makes sense, right?
    Rafts are cheaper to build. 11 wood instead of 18, and 4 cloth instead of 5.
    Pearls (white) value changed from 50 to 35 gold.
    Oysters can only be harversted by fishers now.
    Fruit Container is now Coconut Container. Before it was crafted using any fruit (coconut, papaya, berries), now it requires coconuts only. The cook level to craft it also decreased from 4 to 0.
    The amount of Cocolings spawned in the campaign will change depending on the difficult. Peacefull will spawn 1, normal 2 and hard 3.
    Broken boats drops less gold and silver to counter them spawning more.
    Less silkweed in land to balance the new seaweed in the water.
    More papaya trees in land to fill the spaces left by removing the silkweed.

  • Small tweaks:
    A new trait, β€œpassion fisher”, was added for the fisher class.
    Rafts will now always float over the water surface instead of being placed in the bottom of the water.
    Oaks planted in this biome will now have random color variations, like the oaks in the temperate. This avoids repetition, looking all the same.
    Broken Boats now have two different models, again to avoid repetition.
    Beach Tower (build template) is updated with a chair at the top and the hole for the ladder color highlighted. This should better hint the player about the need of a ladder in it.
    Miranda introduction is updated to reflect the new harvest tree feature and oyster harvests being limited to fisher class.
    Less animals (fox, squirrel, etc) in the middle of the islands. (was too crowded)

I hope you all like it and have fun!

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