Summary:
unsure what exactly caused this, or even if its possible to reproduce it. was just creating a building from scratch. created a foundation, added walls, then two doors, windows, then clicked roof. after clicking offset to -1. then raising it to 2 or 3, then lowered it back to 0 and then got this message;
(page 1)
release-537 (x64)…onehearth/components/building/building_component.lua:288: attempt to index local ‘entity’ (a nil value)stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:288: in function 'get_building_envelope’
stonehearth/components/roof/roof_component.lua:222: in function 'clip_overlapping_structures’
stonehearth/components/roof/roof_component.lua:76: in function ‘layout’
…onehearth/components/building/building_component.lua:211: in function 'add_structure’
stonehearth/lib/build_util.lua:1048: in function 'bind_fabricator_to_blueprint’
stonehearth/services/server/build/build_service.lua:420: in function 'add_fabricator’
stonehearth/services/server/build/build_service.lua:472: in function '_create_blueprint’
stonehearth/services/server/build/build_service.lua:1070: in function 'grow_roof’
stonehearth/services/server/build/build_service.lua:1036: in function 'cb’
stonehearth/services/server/build/build_service.lua:1450: in function 'do_command’
stonehearth/services/server/build/build_service.lua:1035: in function <stonehearth/services/server/build/build_service.lua:1033>
(page 2)
release-537 (x64)c++ exception: lua runtime errorstack traceback:
Expected Results:
Actual Results:
Notes:
Attachments:
**Version Number and Mods in use:latest (just downloaded on new gaming laptop) no mods
**System Information:Gigabyte P15F V5-CF1 8 gig ram intel onboard gpu + nvidia gtx 950M 2GB GDDR5 Processor Intel Core i7-6700HQ CPU 2.60GHz windows 10 home 64bit